Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Aug 2025, 22:52
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 235 | 118 | 84 | 0 | 562 | - | 1.40 | 58% | 21% | 0:07 |
| newutFB | 195 | 102 | 84 | 0 | 283 | - | 1.21 | 55% | 36% | 0:07 |
| _-=Pr3dazZz=- | 123 | 73 | 95 | 0 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| dupthegodless | 25 | 4 | 1 | 4 kills | |||
| ownage | 22 | 7 | 3 kills | ||||
| -cide- | 6 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 4-0 in favour of Red Team.
The opening breakthrough came at 1:38 when ownage scored for Red Team. Red Team created more scoring chances, converting 4 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 8:35, with newut finishing for Red Team on a solo run. That score set the closing shape of the match at 4-0.
ownage stood out as the main objective influence with 1 grab, 1 capture, 17 returns, and an MVP score of 537. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 57 grabs, 18 pickups, 4 captures, 2 solos, 1 assists, 71 flag kills, 22 covers, 0 seals, 52 returns, 49 mid returns, 3 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 96 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: newut logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 424 |
| 36.0 cm |
| 0.77 |
| 43% |
| 18% |
| 0:06 |
| Team Total | 553 | 293 | 263 | 0 | 1269 | 36.0 cm | 1.11 | 53% | 24% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 228 | 112 | 89 | 0 | 328 | - | 1.26 | 56% | 35% | 0:07 |
| pho` | 186 | 96 | 104 | 0 | 244 | 20.3 cm | 0.92 | 48% | 39% | 0:06 |
| -cide- | 78 | 55 | 100 | 0 | 283 | 46.0 cm | 0.55 | 35% | 19% | 0:06 |
| Team Total | 492 | 263 | 293 | 0 | 855 | 33.1 cm | 0.90 | 47% | 31% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 6 |
| 3 kills |
| pho` | 15 | 3 | 3 kills |
| _-=Pr3dazZz=- | 10 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| dupthegodless | 2 | 9 kills | ||||
| ownage | 5 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Defender | 1 | 1 | 0 | 0 | 0 | 21/7 | 49 | 1 | 0 | 16 | 0 | 17 | 0 | 537 |
| - | newut | Attacker | 19 | 2 | 1 | 2 | 9 | 0/- | 251 | 3 | 4 | 5 | 1 | 5 | 1 | 518 |
| - | dupthegodless | Defender | 0 | 0 | 0 | 0 | 0 | 20/5 | 0 | 3 | 5 | 15 | 0 | 16 | 0 | 446 |
| - | pho` | Attacker | 13 | 0 | 0 | 0 | 16 | 0/- | 0 | 0 | 5 | 10 | 0 | 10 | 1 | 362 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 1 | 0 | 0 | 3 | 0/- | 100 | 5 | 5 | 1 | 0 | 2 | 1 | 311 |
| - | -cide- | Attacker | 11 | 0 | 0 | 0 | 2 | 0/- | 0 | 6 | 3 | 2 | 0 | 2 | 0 | 145 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 12 | 13 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 130 | 861 | 1 | Occasional lag spikes | |
| ownage | 30000 | - | - | 111 | 113 | 119 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 18 | 19 | 21 | 0 | Minor variation | |
| dupthegodless | 30000 | - | - | 84 | 85 | 88 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 15 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.48x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 19 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| ownage | Godlike | Defender | You played a really good game here and your 1.43x rating shows it. You helped keep the score under control with 16 mid returns. You fought efficiently: 118-84 with a 1.40 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| dupthegodless | Godlike | Defender | Great game, this was a really strong performance from you at 1.35x. You helped keep the score under control with 15 mid returns. You fought efficiently: 112-89 with a 1.26 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.14x. You created plenty of starts with 13 grabs; now try to turn more of them into pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| _-=Pr3dazZz=- | Struggling | Attacker | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. Your attacking play was strong, especially because you turned 13 grabs into 1 cap. I think survival was your main issue: 73-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Feeding | Attacker | You had a rough game at 0.55x, so I think your goal should be to simplify and rebuild from safer plays. 11 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 55-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |