Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Nov 2026, 22:57
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| potato^1_ | 230 | 81 | 74 | 1 | 194 | - | 1.09 | 52% | 42% | 0:08 |
| _-=Pr3dazZz=- | 221 | 77 | 75 | 3 | 237 | 36.0 cm | 1.03 | 50% | 33% | 0:08 |
| pho` |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 7 | 4 | 2 | 4 kills | |||
| potato^1_ | 10 | 2 | 2 | 4 kills | |||
| _-=Pr3dazZz=- | 10 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-CommandArena-v3 between Red and Blue Team, ending 8-10 in favour of Blue Team.
The opening breakthrough came at 0:34 when Grimace scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 12 captures were completed solo.
The final capture arrived at 10:55, with potato^1_ finishing for Red Team on a solo run. That score set the closing shape of the match at 8-10.
-cide- stood out as the main objective influence with 17 grabs, 7 captures, 4 returns, and an MVP score of 875. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 81 grabs, 28 pickups, 18 captures, 9 solos, 7 assists, 90 flag kills, 41 covers, 5 seals, 60 returns, 5 mid returns, 7 clutch returns, and 5 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 51% accuracy and 97 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: newut logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 211 |
| 97 |
| 83 |
| 0 |
| 192 |
| 20.3 cm |
| 1.17 |
| 54% |
| 51% |
| 0:07 |
| Team Total | 662 | 255 | 232 | 4 | 623 | 28.1 cm | 1.10 | 52% | 41% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 251 | 88 | 75 | 0 | 226 | 46.0 cm | 1.17 | 54% | 39% | 0:08 |
| newut | 211 | 76 | 84 | 0 | 222 | - | 0.90 | 48% | 34% | 0:07 |
| Grimace | 184 | 68 | 96 | 0 | 221 | - | 0.71 | 41% | 35% | 0:06 |
| Team Total | 646 | 232 | 255 | 0 | 669 | 46.0 cm | 0.91 | 48% | 36% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 1 |
| 4 kills |
| pho` | 11 | 4 | 2 | 1 | 5 kills |
| newut | 16 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 2 | 7 kills | ||||
| potato^1_ | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| Grimace | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| newut | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 17 | 7 | 0 | 4 | 10 | 0/- | 669 | 8 | 7 | 1 | 0 | 4 | 1 | 875 |
| - | potato^1_ | Attacker | 17 | 5 | 1 | 4 | 12 | 0/- | 436 | 6 | 3 | 2 | 2 | 9 | 1 | 616 |
| - | pho` | Attacker | 24 | 2 | 2 | 1 | 7 | 0/- | 315 | 5 | 16 | 1 | 0 | 4 | 1 | 570 |
| - | newut | Attacker | 20 | 0 | 4 | 0 | 20 | 0/- | 237 | 3 | 6 | 0 | 2 | 15 | 1 | 476 |
| - | _-=Pr3dazZz=- | Defender | 1 | 1 | 0 | 0 | 0 | 25/12 | 49 | 2 | 6 | 1 | 1 | 16 | 2 | 432 |
| - | Grimace | Defender | 2 | 3 | 0 | 0 | 0 | 16/0 | 94 | 4 | 3 | 0 | 0 | 12 | 1 | 397 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| potato^1_ | 30000 | 360 | 0Hz | 31 | 34 | 38 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 17 | 17 | 18 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 23 | 25 | 27 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 84 | 87 | 91 | 0 | Minor variation | |
| Grimace | 30000 | 600 | 500Hz | 16 | 16 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 2.47x. You looked dangerous whenever you got the flag, and 17 grabs led to 7 caps and 4 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 2.24x. Excellent flag running from you: 24 grabs became 2 caps and 1 solo. Aim was a real positive at 51% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| potato^1_ | Dominating | Attacker | You gave your team a strong contribution and finished at 1.12x. Your flag work was one of your best areas, with 17 grabs producing 5 caps and 4 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| newut | Stable | Attacker | You played around your normal level at 0.93x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 20 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| _-=Pr3dazZz=- | Struggling | Defender | You dipped below your usual level at 0.86x, but I think there are clear areas you can tighten next match. Your defensive timing was good: 1 mid return and 2 clutch returns cut off runs at important moments. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Grimace | Struggling | Defender | You dipped below your usual level at 0.76x, but I think there are clear areas you can tighten next match. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. I think survival was your main issue: 68-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |