Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Feb 2026, 23:55
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 233 | 93 | 79 | 0 | 268 | 13.5 cm | 1.18 | 54% | 36% | 0:08 |
| pho`FB | 217 | 94 | 81 | 0 | 208 | 20.3 cm | 1.16 | 54% | 45% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 17 | 1 | 1 | 1 | 5 kills | ||
| PeRcH72 | 8 | 2 | 3 | 4 kills | |||
| Broken_Soul | 5 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 0:32 when _-=Pr3dazZz=- scored for Blue Team. Red Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:49, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 6-3.
Broken_Soul stood out as the main objective influence with 15 grabs, 3 captures, 8 returns, and an MVP score of 647. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 65 grabs, 29 pickups, 9 captures, 2 solos, 5 assists, 85 flag kills, 28 covers, 0 seals, 56 returns, 48 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 94 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 170 |
| 52 |
| 83 |
| 0 |
| 186 |
| 58.3 cm |
| 0.63 |
| 39% |
| 28% |
| 0:07 |
| Team Total | 620 | 239 | 243 | 0 | 662 | 30.7 cm | 0.98 | 50% | 37% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 196 | 84 | 80 | 0 | 243 | 36.0 cm | 1.05 | 51% | 37% | 0:08 |
| PeRcH72 | 176 | 85 | 77 | 0 | 302 | 20.3 cm | 1.10 | 52% | 28% | 0:08 |
| dupthegodless | 163 | 74 | 82 | 0 | 255 | - | 0.90 | 47% | 29% | 0:08 |
| Team Total | 535 | 243 | 239 | 0 | 800 | 28.1 cm | 1.02 | 50% | 31% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 1 |
| 4 kills |
| dupthegodless | 7 | 3 | 1 | 4 kills |
| _-=Pr3dazZz=- | 12 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 9 kills | ||||
| PeRcH72 | 4 | 8 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| -uh.StarzZz`- | 3 | 5 kills | ||||
| dupthegodless | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 15 | 3 | 1 | 0 | 9 | 0/- | 310 | 5 | 0 | 6 | 0 | 8 | 3 | 647 |
| - | pho` | Attacker | 14 | 3 | 1 | 1 | 16 | 0/- | 257 | 6 | 3 | 8 | 0 | 10 | 1 | 642 |
| - | -uh.StarzZz`- | Defender | 1 | 0 | 0 | 0 | 0 | 24/14 | 33 | 1 | 4 | 13 | 0 | 14 | 1 | 560 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 1 | 1 | 0 | 13 | 0/- | 183 | 6 | 7 | 8 | 0 | 10 | 2 | 529 |
| - | dupthegodless | Attacker | 20 | 1 | 2 | 1 | 12 | 0/- | 116 | 9 | 5 | 7 | 0 | 7 | 0 | 389 |
| - | PeRcH72 | Defender | 2 | 1 | 0 | 0 | 0 | 11/- | 1 | 2 | 9 | 6 | 0 | 7 | 1 | 334 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 18 | 19 | 21 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 25 | 25 | 26 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| PeRcH72 | 20000 | - | - | 18 | 19 | 20 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection | |
| dupthegodless | 20000 | - | - | 91 | 92 | 93 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.44x. Your attacking runs had purpose, with 14 grabs leading to 3 caps and 1 solo. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.39x. Your flag work was one of your best areas, with 15 grabs producing 3 caps. I think survival was your main issue: 52-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 1.38x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.35x. You gave the enemy defence problems and backed it up with 1 cap from 13 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.18x. You helped keep the score under control with 6 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| dupthegodless | Dominating | Attacker | You gave your team a strong contribution and finished at 1.14x. Your attacking runs had purpose, with 20 grabs leading to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |