Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Jul 2026, 20:47
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 305 | 97 | 102 | 0 | 301 | 13.5 cm | 0.95 | 49% | 34% | 0:06 | |
| 282 | 103 | 117 | 0 | 298 | 20.3 cm | 0.88 | 47% | 35% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 23 | 3 | 1 | 1 | 5 kills | |||
| 18 | 3 | 1 | 1 | 5 kills | |||
| 14 | 5 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-6 in favour of Red Team.
The opening breakthrough came at 0:32 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 8 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:08, with tono finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-6.
-uh.StarzZz`- stood out as the main objective influence with 30 grabs, 4 captures, 12 returns, and an MVP score of 1032. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 81 grabs, 39 pickups, 14 captures, 6 solos, 7 assists, 105 flag kills, 49 covers, 0 seals, 65 returns, 51 mid returns, 14 clutch returns, and 0 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 36% accuracy and 118 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 170 |
| 69 |
| 98 |
| 0 |
| 268 |
| - |
| 0.70 |
| 41% |
| 26% |
| 0:06 |
| Team Total | 757 | 269 | 317 | 0 | 867 | 16.9 cm | 0.85 | 46% | 31% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 338 | 118 | 90 | 0 | 324 | - | 1.31 | 57% | 36% | 0:07 | |
| 235 | 103 | 97 | 0 | 307 | - | 1.06 | 52% | 34% | 0:06 | |
| 176 | 96 | 82 | 0 | 369 | 19.6 cm | 1.17 | 54% | 28% | 0:08 | |
| Team Total | 749 | 317 | 269 | 0 | 1000 | 19.6 cm | 1.18 | 54% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 1 |
| 3 kills |
| 10 | 2 | 2 | 2 | 5 kills |
| 20 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 1 | 10 kills | ||||
| 2 | 9 kills | |||||
| 2 | 6 kills | |||||
| 1 | 6 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 30 | 4 | 3 | 3 | 15 | 0/- | 618 | 8 | 9 | 7 | 0 | 12 | 4 | 1032 | |
| -🇫🇷 | Attacker | 21 | 4 | 1 | 2 | 9 | 0/- | 433 | 6 | 7 | 3 | 0 | 5 | 3 | 754 | |
| -🇩🇪 | Defender | 2 | 1 | 1 | 0 | 0 | 36/14 | 2 | 6 | 11 | 20 | 0 | 22 | 1 | 720 | |
| -🇬🇧 |
| Defender |
| 0 |
| 2 |
| 0 |
| 0 |
| 0 |
| 28/1 |
| 90 |
| 5 |
| 5 |
| 14 |
| 0 |
| 17 |
| 2 |
| 698 |
| -🇭🇷 | Attacker | 16 | 1 | 1 | 1 | 9 | 0/- | 165 | 7 | 6 | 5 | 0 | 6 | 1 | 482 |
| -🇫🇷 | Attacker | 12 | 2 | 1 | 0 | 8 | 0/- | 92 | 7 | 11 | 2 | 0 | 3 | 3 | 480 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 12 | 13 | 0 | Good connection | ||
| 25000 | 120 | 60Hz | 25 | 26 | 29 | 0 | Bumpy connection | ||
| 25000 | 400 | 280Hz | 22 | 23 | 24 | 0 | Good connection | ||
| 30000 | 400 | 0Hz | 16 | 17 | 18 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 83 | 98 | 186 | 1 | Occasional lag spikes | ||
| 25000 | 320 | 0Hz | 36 | 37 | 40 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 2.01x. As a defender, your standout work was stopping danger before it became a cap: 20 mid returns and 1 clutch return. You fought efficiently: 118-90 with a 1.31 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.97x. Your flag work was one of your best areas, with 30 grabs producing 4 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.81x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 21 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You played a really good game here and your 1.45x rating shows it. Your defensive timing was good: 14 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | You played a really good game here and your 1.30x rating shows it. You carried real threat on attack, turning 12 grabs into 2 caps. I think survival was your main issue: 69-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.26x. You carried real threat on attack, turning 16 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |