Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Jan 2026, 21:22
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 258 | 102 | 74 | 0 | 265 | 20.3 cm | 1.38 | 58% | 38% | 0:08 |
| -cide- | 180 | 73 | 68 | 0 | 275 | 46.0 cm | 1.07 | 52% | 30% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 14 | 5 | 2 | 4 kills | |||
| -uh.StarzZz`- | 16 | 3 | 1 | 4 kills | |||
| gzm | 7 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 0:42 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 5 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:16, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-5.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 1 capture, 21 returns, and an MVP score of 547. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 62 grabs, 26 pickups, 8 captures, 3 solos, 3 assists, 79 flag kills, 27 covers, 15 seals, 53 returns, 0 mid returns, 11 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 96 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: gzm logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 100 |
| 52 |
| 72 |
| 0 |
| 200 |
| 36.0 cm |
| 0.72 |
| 42% |
| 29% |
| 0:09 |
| Team Total | 538 | 227 | 214 | 0 | 740 | 34.1 cm | 1.06 | 51% | 33% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 322 | 96 | 80 | 0 | 284 | 13.5 cm | 1.20 | 55% | 40% | 0:08 |
| -cide- | 166 | 49 | 75 | 0 | 201 | 46.0 cm | 0.65 | 40% | 24% | 0:08 |
| gzm | 144 | 69 | 72 | 0 | 232 | - | 0.96 | 49% | 32% | 0:09 |
| Team Total | 632 | 214 | 227 | 0 | 717 | 29.7 cm | 0.94 | 49% | 33% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 1 |
| 3 kills |
| -cide- | 5 | 2 kills |
| _-=Pr3dazZz=- | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 1 | 10 kills | |||
| -uh.StarzZz`- | 3 | 7 kills | ||||
| gzm | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| -cide- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 1 | 0 | 0 | 0 | 29/15 | 23 | 1 | 3 | 0 | 0 | 21 | 3 | 547 |
| - | -cide- | Attacker | 10 | 3 | 1 | 1 | 9 | 0/- | 321 | 9 | 3 | 0 | 0 | 6 | 1 | 451 |
| - | -cide- | Attacker | 19 | 2 | 1 | 1 | 11 | 0/- | 200 | 2 | 4 | 0 | 0 | 6 | 2 | 400 |
| - | pho` | Defender | 2 | 0 | 0 | 0 | 0 | 19/- | 0 | 4 | 8 | 0 | 0 | 13 | 3 | 372 |
| - | gzm | Attacker | 15 | 1 | 1 | 1 | 6 | 0/- | 157 | 4 | 6 | 0 | 2 | 5 | 1 | 314 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 1 | 0 | 0 | 5 | 0/- | 100 | 6 | 3 | 0 | 0 | 2 | 1 | 250 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 25 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 33 | 37 | 42 | 0 | Rhythmic fluctuation | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 16 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 27 | 0 | Good connection | |
| gzm | 30000 | - | - | 22 | 24 | 33 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | Well played, this was a fantastic performance at 1.75x. Your defensive timing was good: 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.32x. You helped keep the score under control with 3 clutch returns. You fought efficiently: 102-74 with a 1.38 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.30x. Your attacking play was strong, especially because you turned 19 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.21x. You looked dangerous whenever you got the flag, and 10 grabs led to 3 caps and 1 solo. I think survival was your main issue: 49-75 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| gzm | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.11x. You were dangerous with the flag: 15 grabs led to 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| _-=Pr3dazZz=- | Feeding | Attacker | You had a tough match at 0.73x, well below your usual level, but I think it is fixable. Very strong flag running: you made 15 grabs count with 1 cap. I think survival was your main issue: 52-72 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |