Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jul 2025, 19:23
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 420 | 142 | 72 | 0 | 291 | - | 1.97 | 66% | 49% | 0:09 | |
| 331 | 112 | 89 | 0 | 306 | 36.0 cm | 1.26 | 56% | 37% | 0:07 | |
| Team Total | 751 | 254 | 161 | 0 | 597 | 36.0 cm | 1.58 | 61% | 43% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 73 | ||
| 69 | ||
| 60 | ||
| 52 |
| Killer | Victim | |
|---|---|---|
| 36 | ||
| 50 | ||
| 36 | ||
| 39 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 8 | 4 | 4 | 5 kills | |||
| 17 | 5 | 3 | 2 | 5 kills | |||
| 14 | 3 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 14-4 in favour of Red Team.
The opening breakthrough came at 0:37 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 14 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:51, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 14-4.
(FT)Swat stood out as the main objective influence with 25 grabs, 7 captures, 15 returns, and an MVP score of 1373. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 75 grabs, 29 pickups, 18 captures, 8 solos, 10 assists, 86 flag kills, 36 covers, 0 seals, 57 returns, 46 mid returns, 11 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 49% accuracy and 142 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 3 close-save returns, also known as deleting someone else's highlight clip.
| 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 280 | 86 | 133 | 0 | 278 | 13.5 cm | 0.65 | 39% | 31% | 0:04 | |
| 197 | 75 | 121 | 0 | 294 | 46.0 cm | 0.62 | 38% | 26% | 0:05 | |
| Team Total | 477 | 161 | 254 | 0 | 572 | 29.7 cm | 0.63 | 39% | 28% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 1 | 11 kills | ||||
| 2 | 8 kills | |||||
| 4 kills | ||||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇺 | Attacker | 25 | 7 | 4 | 4 | 24 | 0/- | 950 | 8 | 12 | 10 | 0 | 15 | 3 | 1373 | |
| -🇬🇧 | Attacker | 16 | 7 | 3 | 3 | 19 | 0/- | 450 | 8 | 14 | 14 | 0 | 15 | 3 | 1036 | |
| -🇬🇧 | Attacker | 15 | 2 | 2 | 1 | 24 | 0/- | 305 | 6 | 5 | 14 | 0 | 17 | 3 | 898 | |
| -🇬🇧 | Attacker | 19 | 2 | 1 | 0 | 19 | 0/- | 95 | 7 | 5 | 8 | 0 | 10 | 2 | 557 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 46 | 47 | 48 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 11 | 11 | 11 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | ||
| 30000 | 360 | 240Hz | 17 | 19 | 20 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.08x. Your attacking play was strong, especially because you turned 25 grabs into 7 caps and 4 solos. You fought efficiently: 142-72 with a 1.97 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.85x. Your flag work was one of your best areas, with 16 grabs producing 7 caps and 3 solos. You fought efficiently: 112-89 with a 1.26 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.46x. Your attacking play was strong, especially because you turned 15 grabs into 2 caps and 1 solo. I think survival was your main issue: 86-133 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.14x rating. Your attacking runs had purpose, with 19 grabs leading to 2 caps. I think survival was your main issue: 75-121 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |