Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Nov 2026, 22:37
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 244 | 92 | 84 | 0 | 266 | 36.0 cm | 1.10 | 52% | 35% | 0:07 |
| newutFB | 206 | 92 | 90 | 0 | 285 | - | 1.02 | 51% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 19 | 2 | 3 kills | ||||
| potato^1_ | 13 | 2 | 2 | 1 | 5 kills | ||
| -cide- | 12 | 2 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 0:18 when Grimace scored for Blue Team. Red Team created more scoring chances, converting 6 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:46, with newut finishing for Red Team on a solo run. That score set the closing shape of the match at 6-4.
pho` stood out as the main objective influence with 16 grabs, 3 captures, 5 returns, and an MVP score of 598. potato^1_ made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 57 grabs, 39 pickups, 10 captures, 3 solos, 10 assists, 85 flag kills, 37 covers, 0 seals, 46 returns, 41 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 88 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: -cide- finished with 15 lama score from 91 kills and 38 objective actions, which is the stats page politely asking what the plan was.
| pho` |
| 195 |
| 88 |
| 90 |
| 0 |
| 243 |
| 20.3 cm |
| 0.98 |
| 49% |
| 37% |
| 0:07 |
| Team Total | 645 | 272 | 264 | 0 | 794 | 28.1 cm | 1.03 | 51% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| potato^1_ | 259 | 90 | 79 | 0 | 267 | - | 1.14 | 53% | 35% | 0:08 |
| -cide- | 153 | 91 | 98 | 0 | 257 | 46.0 cm | 0.93 | 48% | 35% | 0:06 |
| Grimace | 152 | 83 | 95 | 0 | 237 | - | 0.87 | 47% | 35% | 0:06 |
| Team Total | 564 | 264 | 272 | 0 | 761 | 46.0 cm | 0.97 | 49% | 35% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 3 kills |
| newut | 17 | 2 | 1 | 5 kills |
| pho` | 13 | 4 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 7 kills | ||||
| potato^1_ | 1 | 5 kills | ||||
| -cide- | 2 | 5 kills | ||||
| Grimace | 1 | 5 kills | ||||
| newut | 4 kills | |||||
| pho` | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 16 | 3 | 1 | 1 | 10 | 0/- | 333 | 7 | 8 | 4 | 0 | 5 | 1 | 598 |
| - | newut | Attacker | 11 | 2 | 3 | 2 | 11 | 0/- | 265 | 9 | 8 | 7 | 0 | 7 | 0 | 576 |
| - | potato^1_ | Defender | 3 | 2 | 0 | 0 | 0 | 25/6 | 51 | 2 | 5 | 10 | 0 | 13 | 3 | 532 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 1 | 0 | 0 | 24/6 | 2 | 4 | 9 | 14 | 0 | 14 | 0 | 510 |
| - | Grimace | Attacker | 18 | 2 | 1 | 0 | 8 | 0/- | 157 | 5 | 3 | 2 | 0 | 3 | 1 | 421 |
| - | -cide- | Attacker | 9 | 0 | 4 | 0 | 7 | 0/- | 192 | 12 | 4 | 4 | 0 | 4 | 0 | 410 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 17 | 17 | 18 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 87 | 89 | 92 | 0 | Good connection | |
| Grimace | 30000 | 600 | 500Hz | 16 | 16 | 17 | 0 | Good connection | |
| potato^1_ | 30000 | 360 | 0Hz | 31 | 33 | 36 | 0 | Sawtooth variation | |
| -cide- | 25000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | Well played, this was a fantastic performance at 2.27x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 16 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.43x. You were active on attack with 9 grabs; I think your next step is turning more of those into safe runs. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| potato^1_ | Dominating | Defender | You played well and finished above your usual level at 1.15x. You helped keep the score under control with 10 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| newut | Stable | Attacker | You played around your normal level at 1.10x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 2 caps and 2 solos from 11 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Defender | You played around your normal level at 1.10x, so your focus should be small improvements rather than a full reset. Your defensive timing was good: 14 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Grimace | Struggling | Attacker | You were below your usual level at 0.80x, so cleaner decisions and timing will matter most for you. You looked dangerous whenever you got the flag, and 18 grabs led to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |