Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Jun 2026, 20:51
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 329 | 131 | 133 | 0 | 326 | - | 0.98 | 50% | 40% | 0:04 | |
| 97 | 15 | 134 | 0 | 72 | - | 0.11 | 10% | 21% | 0:04 | |
| Team Total | 426 | 146 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 72 | ||
| 59 | ||
| 6 | ||
| 9 |
| Killer | Victim | |
|---|---|---|
| 69 | ||
| 85 | ||
| 64 | ||
| 49 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 7 | 3 | 5 | 5 kills | |||
| 19 | 6 | 1 | 5 kills | ||||
| 20 | 6 | 3 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 4-17 in favour of Blue Team.
The opening breakthrough came at 0:40 when saxon scored for Blue Team. Blue Team created more scoring chances, converting 17 of the 21 captures. The scoring pattern stayed relatively stable once the first lead was established. 18 captures were completed solo.
The final capture arrived at 10:26, with -uh.Pr3DazZz finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-17.
saxon stood out as the main objective influence with 15 grabs, 9 captures, 10 returns, and an MVP score of 1453. wdn made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 78 grabs, 22 pickups, 21 captures, 13 solos, 3 assists, 78 flag kills, 40 covers, 0 seals, 54 returns, 45 mid returns, 9 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 49% accuracy and 154 kills.
Banter read: saxon was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: wdn produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 267 |
| 0 |
| 398 |
| - |
| 0.55 |
| 35% |
| 37% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 417 | 154 | 78 | 0 | 313 | - | 1.97 | 66% | 49% | 0:08 | |
| 393 | 113 | 68 | 0 | 307 | - | 1.66 | 62% | 37% | 0:09 | |
| Team Total | 810 | 267 | 146 | 0 | 620 | - | 1.83 | 65% | 43% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 1 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 8 | 2 | 13 kills | ||||
| 3 | 1 | 10 kills | ||||
| 3 | 8 kills | |||||
| 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 9 | 0 | 6 | 25 | 0/- | 970 | 3 | 20 | 7 | 0 | 10 | 1 | 1453 | |
| -🇬🇧 | Attacker | 24 | 8 | 2 | 4 | 20 | 0/- | 730 | 9 | 7 | 22 | 0 | 23 | 3 | 1432 | |
| -🇬🇧 | Attacker | 19 | 2 | 0 | 1 | 26 | 0/- | 233 | 4 | 12 | 12 | 0 | 16 | 4 | 802 | |
| -🇬🇧 |
| Attacker |
| 20 |
| 2 |
| 1 |
| 2 |
| 7 |
| 0/- |
| 167 |
| 6 |
| 1 |
| 4 |
| 0 |
| 5 |
| 1 |
| 354 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 0 | 123Hz | 10 | 11 | 13 | 0 | Minor variation | ||
| 30000 | - | - | 10 | 12 | 16 | 0 | Variable ping | ||
| 30000 | 600 | 500Hz | 10 | 11 | 11 | 0 | Good connection | ||
| 30000 | - | - | 18 | 19 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.57x rating shows it. Your attacking runs had purpose, with 15 grabs leading to 9 caps and 6 solos. You fought efficiently: 154-78 with a 1.97 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 2.45x rating shows it. Your flag work was one of your best areas, with 24 grabs producing 8 caps and 4 solos. You fought efficiently: 113-68 with a 1.66 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.50x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 19 grabs. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Feeding | Attacker | You had a rough game at 0.75x, so I think your goal should be to simplify and rebuild from safer plays. You looked dangerous whenever you got the flag, and 20 grabs led to 2 caps and 2 solos. I think survival was your main issue: 15-134 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |