Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 102.5 cm with 106 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Far_Cough | 5 | 40% | 178 | 266 | 178 | Volatile |
Far_Cough: the type of player who makes people check their ping, their mouse, and then their life choices.
This profile is mostly kill pressure: 363 CTF kills sitting behind the rest of the objective chaos. Solid CTF: solid CTF player. Useful, occasionally rude, and dangerous enough that ignoring them is how matches become lectures.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 5 CTF matches, 383 objective events, 363 CTF kills, and 2020 MVP score. Per match that is 76.6 objective events, 72.6 kills, and 404.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 5 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 84 grabs, 46 pickups, 12 caps, and 6 solos. Finish rate is 9% from touches and 50% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 58 returns, 48 mid returns, 10 clutch returns, and 85 flag kills. That is 23.2 returns per CTF match, with 9% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 6 assists, 28 covers, and 0 seals, running at 6.80 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 32% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 40% wins over 5 games, which the report department has officially filed as mixed form. Far_Cough has spent the most time on CTF-AndAction2020, with 1 recorded games there and a 0% win rate.
PUG draft setup read: this player runs 102.5 cm with 106 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Connection read: UHNet has their con as good over the last 3 months (6 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 383 objective actions: 84 grabs, 12 caps, 116 returns, 85 flag kills, and 34 support actions. Best advice: do not let them get comfortable on CTF-AndAction2020, unless the plan is to donate confidence.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.