Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| OldSkool | 6 | 50% | 208 | 440 | 208 | Volatile |
OldSkool: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
This profile is mostly kill pressure: 657 CTF kills sitting behind the rest of the objective chaos. Very Good CTF: yes, they are good at CTF. Not flawless, but absolutely the sort of player who makes the match more annoying than it needed to be.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 6 CTF matches, 532 objective events, 657 CTF kills, and 3019 MVP score. Per match that is 88.7 objective events, 109.5 kills, and 503.2 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 6 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 65 grabs, 40 pickups, 14 caps, and 6 solos. Finish rate is 13% from touches and 43% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 105 returns, 95 mid returns, 10 clutch returns, and 137 flag kills. That is 35.0 returns per CTF match, with 5% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 3 assists, 57 covers, and 0 seals, running at 10.0 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 37% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 50% wins over 6 games, which the report department has officially filed as positive run. OldSkool has spent the most time on CTF-1on1-Midle-v2, with 1 recorded games there and a 100% win rate.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 532 objective actions: 65 grabs, 14 caps, 210 returns, 137 flag kills, and 60 support actions. Best advice: do not let them get comfortable on CTF-1on1-Midle-v2, unless the plan is to donate confidence.