Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 85.4 cm with 83 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Le$$NouD | 1 | 0% | 185 | 185 | 185 | - |
Le$$NouD: the type of player who makes people check their ping, their mouse, and then their life choices.
This profile is mostly kill pressure: 86 CTF kills sitting behind the rest of the objective chaos. Solid CTF: solid CTF player. Useful, occasionally rude, and dangerous enough that ignoring them is how matches become lectures.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 1 CTF matches, 72 objective events, 86 CTF kills, and 408 MVP score. Per match that is 72.0 objective events, 86.0 kills, and 408.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 1 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 17 grabs, 8 pickups, 3 caps, and 1 solos. Finish rate is 12% from touches and 33% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 12 returns, 0 mid returns, 2 clutch returns, and 18 flag kills. That is 14.0 returns per CTF match, with 14% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 1 assists, 8 covers, and 2 seals, running at 11.0 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 36% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 0% wins over 1 games, which the report department has officially filed as cold run. Le$$NouD has spent the most time on CTF-AndAction-V, with 1 recorded games there and a 0% win rate.
PUG draft setup read: this player runs 85.4 cm with 83 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (1 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 72 objective actions: 17 grabs, 3 caps, 14 returns, 18 flag kills, and 11 support actions. Best advice: do not let them get comfortable on CTF-AndAction-V, unless the plan is to donate confidence.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.