Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Nov 2025, 23:14
CTF-{M}Clay]I[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Baki | 337 | 150 | 76 | 0 | 397 | - | 1.97 | 66% | 45% | 0:08 |
| pho` | 283 | 99 | 80 | 0 | 252 | 20.3 cm | 1.24 | 55% | 39% | 0:08 |
| Maber |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Baki | 17 | 10 | 3 | 7 | 5 kills | ||
| pho` | 12 | 2 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 14 | 4 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-{M}Clay]I[ between Red and Blue Team, ending 8-4 in favour of Red Team.
The opening breakthrough came at 0:19 when Maber scored for Red Team. Red Team created more scoring chances, converting 8 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:37, with Maber finishing for Red Team on a solo run. That score set the closing shape of the match at 8-4.
Maber stood out as the main objective influence with 18 grabs, 5 captures, 4 returns, and an MVP score of 785. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 73 grabs, 41 pickups, 12 captures, 3 solos, 7 assists, 102 flag kills, 64 covers, 0 seals, 60 returns, 51 mid returns, 9 clutch returns, and 1 cherry picks.
Baki supplied the sharpest shooting numbers, finishing with 45% accuracy and 150 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 192 |
| 24 |
| 80 |
| 0 |
| 136 |
| - |
| 0.30 |
| 23% |
| 18% |
| 0:08 |
| Team Total | 812 | 273 | 236 | 0 | 785 | 20.3 cm | 1.16 | 54% | 38% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 225 | 80 | 99 | 0 | 277 | 46.0 cm | 0.81 | 45% | 29% | 0:06 |
| -uh.StarzZz`- | 214 | 90 | 95 | 0 | 273 | 13.5 cm | 0.95 | 49% | 37% | 0:06 |
| Broken_Soul | 166 | 66 | 79 | 0 | 232 | 58.3 cm | 0.84 | 46% | 29% | 0:08 |
| Team Total | 605 | 236 | 273 | 0 | 782 | 39.3 cm | 0.86 | 46% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 4 kills |
| -cide- | 12 | 1 | 1 | 4 kills |
| Maber | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Baki | 7 | 8 kills | ||||
| pho` | 2 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Maber | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Maber | Attacker | 18 | 5 | 3 | 3 | 7 | 0/- | 554 | 7 | 0 | 3 | 0 | 4 | 2 | 785 |
| - | Baki | Attacker | 7 | 1 | 0 | 0 | 27 | 0/- | 173 | 1 | 28 | 10 | 0 | 10 | 0 | 688 |
| - | pho` | Attacker | 10 | 2 | 2 | 0 | 22 | 0/- | 74 | 11 | 14 | 15 | 0 | 19 | 3 | 661 |
| - | -cide- | Attacker | 19 | 0 | 1 | 0 | 19 | 0/- | 137 | 6 | 6 | 10 | 0 | 13 | 3 | 603 |
| - | -uh.StarzZz`- | Attacker | 9 | 2 | 1 | 0 | 15 | 0/- | 114 | 9 | 14 | 3 | 0 | 4 | 1 | 478 |
| - | Broken_Soul | Attacker | 10 | 2 | 0 | 0 | 12 | 0/- | 149 | 7 | 2 | 10 | 1 | 10 | 0 | 372 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 29 | 31 | 33 | 0 | Minor variation | |
| Baki | 25000 | 480 | 0Hz | 203 | 203 | 204 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 19 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Maber | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.98x. Your flag work was one of your best areas, with 18 grabs producing 5 caps and 3 solos. I think survival was your main issue: 24-80 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Baki | Godlike | Attacker | You played a really good game here and your 1.85x rating shows it. Your attacking play was strong, especially because you turned 7 grabs into 1 cap. You fought efficiently: 150-76 with a 1.97 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.60x. Very strong flag running: you made 10 grabs count with 2 caps. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.39x. 19 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team more than expected here and finished at 1.22x. Your flag work was one of your best areas, with 9 grabs producing 2 caps. The support share was meaningful at 30%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. Your flag work was one of your best areas, with 10 grabs producing 2 caps. You did make some good returns, and those stops helped your team stay in the game. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |