Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Mar 2026, 18:16
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 333 | 122 | 98 | 0 | 290 | 13.5 cm | 1.24 | 55% | 42% | 0:06 | |
| 241 | 80 | 123 | 0 | 267 | 58.3 cm | 0.65 | 39% | 30% | 0:05 | |
| Team Total | 574 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 23 | 4 | 2 | 1 | 5 kills | |||
| 14 | 9 | 1 | 1 | 5 kills | |||
| 14 | 6 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 8-12 in favour of Blue Team.
The opening breakthrough came at 0:28 when localhero scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 20 captures. The scoring pattern stayed relatively stable once the first lead was established. 16 captures were completed solo.
The final capture arrived at 10:16, with -uh.Pr3DazZz finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-12.
localhero stood out as the main objective influence with 17 grabs, 8 captures, 10 returns, and an MVP score of 1273. -uh.Pr3DazZz made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 73 grabs, 29 pickups, 20 captures, 11 solos, 4 assists, 81 flag kills, 39 covers, 0 seals, 51 returns, 39 mid returns, 12 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 122 kills.
Banter read: localhero was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: -uh.Pr3DazZz produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 202 |
| 221 |
| 0 |
| 557 |
| 35.9 cm |
| 0.91 |
| 48% |
| 36% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 349 | 112 | 95 | 0 | 332 | - | 1.18 | 54% | 34% | 0:06 | |
| 343 | 109 | 107 | 0 | 274 | - | 1.02 | 50% | 40% | 0:06 | |
| Team Total | 692 | 221 | 202 | 0 | 606 | - | 1.09 | 52% | 36% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 17 | 8 | 1 | 4 | 21 | 0/- | 740 | 8 | 5 | 8 | 0 | 10 | 2 | 1273 | |
| -🇬🇧 | Attacker | 22 | 4 | 2 | 2 | 20 | 0/- | 460 | 6 | 22 | 11 | 0 | 15 | 4 | 1149 | |
| -🇬🇧 | Attacker | 24 | 6 | 1 | 5 | 23 | 0/- | 649 | 10 | 2 | 9 | 0 | 14 | 2 | 1141 | |
| -🇬🇧 | Attacker | 10 | 2 | 0 | 0 | 17 | 0/- | 151 | 5 | 10 | 11 | 0 | 12 | 4 | 719 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 20000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 17 | 17 | 17 | 0 | Good connection | ||
| 20000 | - | - | 12 | 12 | 13 | 0 | Good connection | ||
| 20000 | - | - | 20 | 20 | 20 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.02x. Your attacking play was strong, especially because you turned 17 grabs into 8 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.87x. Your attacking runs had purpose, with 22 grabs leading to 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.81x. You were dangerous with the flag: 24 grabs led to 6 caps and 5 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.25x rating shows it. You gave the enemy defence problems and backed it up with 2 caps from 10 grabs. I think survival was your main issue: 80-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |