Unreal HeavenThe home of 2v2 and 3v3 iCTF31 May 2026, 00:52
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 250 | 122 | 125 | 0 | 312 | 20.3 cm | 0.98 | 49% | 39% | 0:05 | |
| 220 | 91 | 118 | 0 | 274 | 46.0 cm | 0.77 | 44% | 33% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 29 | 7 | 6 | 4 | 5 kills | |||
| 22 | 6 | 1 | 1 | 5 kills | |||
| 9 | 5 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 7-5 in favour of Red Team.
The opening breakthrough came at 1:05 when aMpEnergy scored for Blue Team. Red Team created more scoring chances, converting 7 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:54, with aMpEnergy finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-5.
-cide- stood out as the main objective influence with 17 grabs, 5 captures, 7 returns, and an MVP score of 874. pho` made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 51 grabs, 17 pickups, 12 captures, 6 solos, 4 assists, 56 flag kills, 24 covers, 0 seals, 39 returns, 38 mid returns, 1 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 165 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 470 | 213 | 243 | 0 | 586 | 33.1 cm | 0.88 | 47% | 37% | 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 293 | 165 | 102 | 0 | 341 | - | 1.62 | 62% | 48% | 0:06 | |
| 195 | 78 | 111 | 0 | 262 | - | 0.70 | 41% | 30% | 0:05 | |
| Team Total | 488 | 243 | 213 | 0 | 603 | - | 1.14 | 53% | 40% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 5 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 17 | 5 | 1 | 2 | 9 | 0/- | 599 | 10 | 2 | 7 | 0 | 7 | 0 | 874 | |
| -🇬🇧 | Attacker | 14 | 1 | 1 | 1 | 21 | 0/- | 191 | 0 | 9 | 12 | 0 | 12 | 0 | 697 | |
| -🇬🇧 | Attacker | 8 | 2 | 2 | 1 | 16 | 0/- | 101 | 3 | 9 | 13 | 0 | 14 | 1 | 641 | |
| -🇺🇸 | Attacker | 12 | 4 | 0 | 2 | 10 | 0/- | 309 | 4 | 4 | 6 | 0 | 6 | 0 | 570 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 29 | 31 | 33 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 14 | 15 | 16 | 0 | Good connection | ||
| 20000 | - | - | 9 | 10 | 12 | 0 | Minor variation | ||
| 25000 | 290 | 0Hz | 99 | 100 | 101 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.90x. You looked dangerous whenever you got the flag, and 14 grabs led to 1 cap and 1 solo. You fought efficiently: 165-102 with a 1.62 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.63x. You gave the enemy defence problems and backed it up with 5 caps and 2 solos from 17 grabs. I think survival was your main issue: 91-118 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.47x. Your flag work was one of your best areas, with 12 grabs producing 4 caps and 2 solos. I think survival was your main issue: 78-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.43x. Excellent flag running from you: 8 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |