4 Aug 2025, 20:55
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 341 | 142 | 199 | 1 | 600 | 46.0 cm | 0.71 | 42% | 26% | 0:13 | |
| 314 | 118 | 98 | 0 | 311 | 13.5 cm | 1.20 | 55% | 38% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 4 | 2 | 3 | 5 kills | |||
| 14 | 7 | 3 | 1 | 5 kills | |||
| 19 | 4 | 2 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 4-7 in favour of Blue Team.
The opening breakthrough came at 0:10 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 7 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:57, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-7.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 2 captures, 16 returns, and an MVP score of 961. -uh.StarzZz`- made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 78 grabs, 30 pickups, 11 captures, 4 solos, 7 assists, 97 flag kills, 39 covers, 0 seals, 67 returns, 51 mid returns, 16 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 118 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 49 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 6 close-save returns, also known as deleting someone else's highlight clip.
| 655 |
| 260 |
| 297 |
| 1 |
| 911 |
| 29.7 cm |
| 0.88 |
| 47% |
| 29% |
| 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 300 | 97 | 83 | 0 | 270 | 58.3 cm | 1.17 | 54% | 36% | 0:07 | |
| 278 | 112 | 84 | 0 | 306 | - | 1.33 | 57% | 37% | 0:07 | |
| 170 | 88 | 93 | 0 | 291 | 36.0 cm | 0.95 | 49% | 32% | 0:07 | |
| Team Total | 748 | 297 | 260 | 0 | 867 | 47.1 cm | 1.14 | 53% | 35% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 5 |
| 3 kills |
| 16 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 6 kills | |||||
| 3 | 6 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 1 | 2 | 0 | 0 | 0 | 24/4 | 0 | 4 | 8 | 12 | 0 | 16 | 6 | 961 | |
| -🇩🇪 | Attacker | 37 | 2 | 4 | 0 | 23 | 0/- | 0 | 12 | 7 | 11 | 0 | 17 | 4 | 891 | |
| -🇬🇧 | Defender | 1 | 1 | 1 | 0 | 0 | 25/9 | 0 | 2 | 9 | 16 | 0 | 20 | 3 | 703 | |
| -🇺🇸 |
| Attacker |
| 22 |
| 5 |
| 1 |
| 3 |
| 15 |
| 0/- |
| 0 |
| 9 |
| 6 |
| 5 |
| 0 |
| 7 |
| 2 |
| 571 |
| -🇬🇧 | Attacker | 17 | 1 | 1 | 1 | 10 | 0/- | 0 | 3 | 9 | 7 | 0 | 7 | 1 | 430 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 17 | 24 | 31 | 0 | Sawtooth variation | ||
| 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | ||
| 30000 | - | - | 13 | 15 | 16 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 11 | 11 | 11 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 96 | 98 | 100 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.06x. Your grabs and running were a real strength, with 37 grabs turning into 2 caps. I think survival was your main issue: 142-199 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You had a huge game and played well above your usual level at 1.70x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 6 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Defender | You put together a top-level game here and finished at 1.67x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.52x. You gave the enemy defence problems and backed it up with 5 caps and 3 solos from 22 grabs. You fought efficiently: 112-84 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 17 grabs led to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
