Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Aug 2025, 13:50
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 386 | 145 | 140 | 0 | 354 | 20.3 cm | 1.04 | 51% | 41% | 0:04 | |
| 274 | 109 | 132 | 0 | 358 | 58.3 cm | 0.83 | 45% | 30% | 0:04 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 73 | ||
| 72 | ||
| 55 | ||
| 54 |
| Killer | Victim | |
|---|---|---|
| 90 | ||
| 57 | ||
| 50 | ||
| 75 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 7 | 2 | 5 | 5 kills | |||
| 17 | 12 | 2 | 4 | 5 kills | |||
| 18 | 5 | 1 | 2 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 8-3 in favour of Red Team.
The opening breakthrough came at 0:59 when pho` scored for Red Team. Red Team created more scoring chances, converting 8 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 7 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:39, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 8-3.
pho` stood out as the main objective influence with 13 grabs, 4 captures, 16 returns, and an MVP score of 1195. pho` made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 58 grabs, 28 pickups, 11 captures, 4 solos, 4 assists, 74 flag kills, 38 covers, 0 seals, 44 returns, 32 mid returns, 12 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 147 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 660 |
| 254 |
| 272 |
| 0 |
| 712 |
| 39.3 cm |
| 0.93 |
| 48% |
| 36% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 308 | 147 | 128 | 0 | 357 | 13.5 cm | 1.15 | 53% | 42% | 0:05 | |
| 215 | 125 | 126 | 0 | 407 | - | 0.99 | 50% | 31% | 0:05 | |
| Team Total | 523 | 272 | 254 | 0 | 764 | 13.5 cm | 1.07 | 52% | 36% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 7 |
| 2 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 1 | 10 kills | ||||
| 3 | 6 kills | |||||
| 3 | 6 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 13 | 4 | 2 | 2 | 26 | 0/- | 482 | 8 | 10 | 9 | 0 | 16 | 5 | 1195 | |
| -🇬🇧 | Attacker | 14 | 4 | 1 | 1 | 15 | 0/- | 318 | 7 | 10 | 11 | 0 | 11 | 2 | 872 | |
| -🇬🇧 | Attacker | 18 | 3 | 0 | 1 | 18 | 0/- | 300 | 12 | 6 | 7 | 0 | 11 | 4 | 801 | |
| -🇳🇱 | Attacker | 13 | 0 | 1 | 0 | 15 | 0/- | 0 | 1 | 12 | 5 | 0 | 6 | 1 | 344 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 12 | 14 | 16 | 0 | Bumpy connection | ||
| 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | ||
| 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | ||
| 30000 | - | - | 24 | 25 | 27 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.01x. Your attacking play was strong, especially because you turned 13 grabs into 4 caps and 2 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.69x. Your attacking play was strong, especially because you turned 14 grabs into 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.58x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 18 grabs. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.32x. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |