Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Jan 2026, 00:04
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 342 | 145 | 85 | 0 | 326 | 13.5 cm | 1.71 | 63% | 46% | 0:07 |
| newut | 254 | 113 | 100 | 0 | 334 | - | 1.13 | 53% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 17 | 10 | 4 | 6 | 5 kills | ||
| -uh.StarzZz`- | 21 | 10 | 6 | 1 | 5 kills | ||
| newut | 26 | 4 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 0:15 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:44, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 7-8.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 4 captures, 20 returns, and an MVP score of 832. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 70 grabs, 26 pickups, 15 captures, 5 solos, 14 assists, 81 flag kills, 37 covers, 0 seals, 55 returns, 50 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 47% accuracy and 159 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 69 |
| 13 |
| 104 |
| 0 |
| 96 |
| - |
| 0.13 |
| 11% |
| 14% |
| 0:06 |
| Team Total | 665 | 271 | 289 | 0 | 756 | 13.5 cm | 0.94 | 48% | 37% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 317 | 159 | 80 | 0 | 338 | 20.3 cm | 1.99 | 67% | 47% | 0:08 |
| localhero | 193 | 72 | 88 | 0 | 226 | - | 0.82 | 45% | 32% | 0:07 |
| Broken_Soul | 132 | 58 | 103 | 0 | 255 | 58.3 cm | 0.56 | 36% | 24% | 0:06 |
| Team Total | 642 | 289 | 271 | 0 | 819 | 39.3 cm | 1.07 | 52% | 36% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 1 |
| 4 kills |
| localhero | 9 | 1 | 3 kills |
| Maber | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 10 | 1 | 11 kills | |||
| -uh.StarzZz`- | 6 | 7 kills | ||||
| newut | 3 | 6 kills | ||||
| Broken_Soul | 4 kills | |||||
| localhero | 4 kills | |||||
| Maber | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 4 | 1 | 0 | 0 | 25/7 | 117 | 6 | 9 | 18 | 0 | 20 | 2 | 832 |
| - | newut | Attacker | 20 | 2 | 5 | 1 | 16 | 0/- | 483 | 3 | 7 | 9 | 0 | 10 | 0 | 814 |
| - | pho` | Attacker | 7 | 2 | 2 | 1 | 20 | 0/- | 168 | 5 | 12 | 12 | 0 | 13 | 1 | 683 |
| - |
| Attacker |
| 15 |
| 4 |
| 2 |
| 2 |
| 11 |
| 0/- |
| 399 |
| 3 |
| 6 |
| 8 |
| 0 |
| 8 |
| 0 |
| 675 |
| - | Broken_Soul | Attacker | 18 | 2 | 2 | 1 | 5 | 0/- | 233 | 5 | 3 | 1 | 0 | 2 | 1 | 449 |
| - | Maber | Attacker | 10 | 1 | 2 | 0 | 4 | 0/- | 101 | 4 | 0 | 2 | 0 | 2 | 1 | 295 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 90 | 164 | 1644 | 1 | Occasional lag spikes | |
| Maber | 25000 | 295 | 143Hz | 34 | 36 | 39 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 2.01x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns and 2 clutch returns. You fought efficiently: 145-85 with a 1.71 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.78x. Your attacking play was strong, especially because you turned 20 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.74x. Your attacking play was strong, especially because you turned 7 grabs into 2 caps and 1 solo. You fought efficiently: 159-80 with a 1.99 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Godlike | Attacker | Well played, this was a fantastic performance at 1.47x. Your grabs and running were a real strength, with 15 grabs turning into 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 0.99x, so your focus should be small improvements rather than a full reset. Very strong flag running: you made 18 grabs count with 2 caps and 1 solo. I think survival was your main issue: 58-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Maber | Feeding | Attacker | You had a tough match at 0.69x, well below your usual level, but I think it is fixable. Your flag work was one of your best areas, with 10 grabs producing 1 cap. I think survival was your main issue: 13-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |