Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Oct 2025, 00:54
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 298 | 112 | 72 | 1 | 339 | - | 1.56 | 61% | 37% | 0:09 | |
| 197 | 81 | 72 | 0 | 278 | - | 1.13 | 53% | 30% | 0:09 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 11 | 3 | 3 kills | |||||
| 16 | 8 | 2 | 1 | 5 kills | |||
| 15 | 4 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates between Red and Blue Team, ending 3-7 in favour of Blue Team.
The opening breakthrough came at 1:43 when FA|ShadoW^- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:52, with FA|ShadoW^- finishing for Blue Team. That score set the closing shape of the match at 3-7.
FA|ShadoW^- stood out as the main objective influence with 1 grab, 3 captures, 22 returns, and an MVP score of 811. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 74 grabs, 45 pickups, 10 captures, 0 solos, 9 assists, 108 flag kills, 44 covers, 0 seals, 63 returns, 57 mid returns, 6 clutch returns, and 0 cherry picks.
(FT)jmoney supplied the sharpest shooting numbers, finishing with 38% accuracy and 87 kills.
Banter read: FA|ShadoW^- had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 62 |
| 13 |
| 87 |
| 0 |
| 139 |
| - |
| 0.15 |
| 13% |
| 9% |
| 0:07 |
| Team Total | 557 | 206 | 231 | 1 | 756 | - | 0.89 | 47% | 29% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 298 | 83 | 65 | 0 | 291 | - | 1.28 | 56% | 31% | 0:10 | |
| 232 | 87 | 63 | 0 | 234 | - | 1.38 | 58% | 38% | 0:10 | |
| 176 | 61 | 78 | 0 | 209 | 13.5 cm | 0.78 | 44% | 31% | 0:08 | |
| Team Total | 706 | 231 | 206 | 0 | 734 | 13.5 cm | 1.12 | 53% | 33% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 1 |
| 3 kills |
| 12 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 4 | 6 kills | |||||
| 2 | 6 kills | |||||
| 3 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇨🇴 | Defender | 1 | 3 | 0 | 0 | 0 | 30/8 | 144 | 5 | 11 | 22 | 0 | 22 | 0 | 811 | |
| -🇺🇸 | Attacker | 10 | 1 | 1 | 0 | 29 | 0/- | 179 | 8 | 9 | 13 | 0 | 15 | 2 | 672 | |
| -🇬🇧 | Attacker | 20 | 1 | 5 | 0 | 9 | 0/- | 317 | 10 | 10 | 5 | 0 | 7 | 2 | 636 | |
| -🇺🇸 |
| Attacker |
| 11 |
| 3 |
| 1 |
| 0 |
| 17 |
| 0/- |
| 239 |
| 12 |
| 10 |
| 9 |
| 0 |
| 9 |
| 0 |
| 623 |
| -🇬🇧 | Attacker | 10 | 1 | 0 | 0 | 20 | 0/- | 1 | 3 | 2 | 7 | 0 | 9 | 1 | 348 |
| -🇸🇪 | Attacker | 22 | 1 | 2 | 0 | 3 | 0/- | 120 | 7 | 2 | 1 | 0 | 1 | 1 | 255 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 111 | 116 | 127 | 0 | Bumpy connection | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 25000 | 295 | 143Hz | 41 | 42 | 44 | 0 | Minor variation | ||
| 30000 | - | - | 164 | 165 | 169 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | 360 | 0Hz | 101 | 101 | 102 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 1.72x. You gave the enemy defence problems and backed it up with 1 cap from 10 grabs. You fought efficiently: 112-72 with a 1.56 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.59x. Your attacking play was strong, especially because you turned 11 grabs into 3 caps. You fought efficiently: 87-63 with a 1.38 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You played a really good game here and your 1.39x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 22 mid returns. You fought efficiently: 83-65 with a 1.28 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Attacker | You played a really good game here and your 1.34x rating shows it. Very strong flag running: you made 20 grabs count with 1 cap. I think survival was your main issue: 61-78 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.17x. You carried real threat on attack, turning 10 grabs into 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Feeding | Attacker | You had a rough game at 0.70x, so I think your goal should be to simplify and rebuild from safer plays. Your attacking play was strong, especially because you turned 22 grabs into 1 cap. I think survival was your main issue: 13-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |