Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Nov 2025, 02:26
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 236 | 104 | 112 | 0 | 342 | 36.0 cm | 0.93 | 48% | 30% | 0:07 | |
| 230 | 123 | 110 | 1 | 375 | - | 1.12 | 53% | 33% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 51 | ||
| 53 | ||
| 68 | ||
| 55 |
| Killer | Victim | |
|---|---|---|
| 47 | ||
| 64 | ||
| 65 | ||
| 46 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 9 | 3 | 1 | 5 kills | |||
| 17 | 6 | 4 | 4 kills | ||||
| 17 | 6 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 5-7 in favour of Blue Team.
The opening breakthrough came at 0:34 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 7 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 11 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:33, with newut finishing for Red Team on a solo run. That score set the closing shape of the match at 5-7.
-uh.StarzZz`- stood out as the main objective influence with 12 grabs, 4 captures, 8 returns, and an MVP score of 768. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 46 grabs, 17 pickups, 12 captures, 4 solos, 1 assists, 51 flag kills, 28 covers, 0 seals, 33 returns, 31 mid returns, 2 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 33% accuracy and 111 kills.
Banter read: -uh.StarzZz`- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 466 |
| 227 |
| 222 |
| 1 |
| 717 |
| 36.0 cm |
| 1.02 |
| 51% |
| 32% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 250 | 111 | 119 | 0 | 349 | 13.5 cm | 0.93 | 48% | 33% | 0:06 | |
| 224 | 111 | 108 | 0 | 364 | - | 1.03 | 51% | 30% | 0:06 | |
| Team Total | 474 | 222 | 227 | 0 | 713 | 13.5 cm | 0.98 | 49% | 32% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 5 kills | |||||
| 3 | 5 kills | |||||
| 3 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 12 | 4 | 0 | 1 | 14 | 0/- | 389 | 7 | 5 | 7 | 0 | 8 | 1 | 768 | |
| -🇬🇧 | Attacker | 11 | 4 | 0 | 1 | 16 | 0/- | 268 | 4 | 2 | 9 | 0 | 10 | 1 | 675 | |
| -🇬🇧 | Attacker | 14 | 3 | 0 | 2 | 10 | 0/- | 311 | 1 | 12 | 6 | 0 | 6 | 0 | 650 | |
| -🇬🇧 | Attacker | 9 | 1 | 1 | 0 | 11 | 0/- | 232 | 5 | 9 | 9 | 0 | 9 | 0 | 594 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 9 | 9 | 12 | 0 | Minor variation | ||
| 30000 | 0 | 240Hz | 90 | 92 | 95 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 22 | 26 | 101 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.56x. Your attacking runs had purpose, with 12 grabs leading to 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.50x. Your grabs and running were a real strength, with 11 grabs turning into 4 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.49x. Very strong flag running: you made 14 grabs count with 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.36x rating shows it. You looked dangerous whenever you got the flag, and 9 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |