23 Feb 2026, 19:32
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 268 | 123 | 81 | 0 | 282 | 20.3 cm | 1.52 | 60% | 44% | 0:08 |
| Zo-^ | 190 | 76 | 89 | 0 | 283 | - | 0.85 | 46% | 27% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 16 | 8 | 1 | 2 | 5 kills | ||
| -uh.PreDaToR- | 18 | 3 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 10 | 2 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-8 in favour of Blue Team.
The opening breakthrough came at 1:05 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 8 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:37, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 5-8.
-uh.PreDaToR- stood out as the main objective influence with 26 grabs, 2 captures, 8 returns, and an MVP score of 766. -uh.PreDaToR- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 67 grabs, 36 pickups, 13 captures, 4 solos, 14 assists, 89 flag kills, 40 covers, 0 seals, 52 returns, 48 mid returns, 4 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 123 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 189 |
| 77 |
| 87 |
| 0 |
| 262 |
| 36.0 cm |
| 0.89 |
| 47% |
| 31% |
| 0:07 |
| Team Total | 647 | 276 | 257 | 0 | 827 | 28.1 cm | 1.07 | 52% | 34% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 232 | 98 | 80 | 0 | 283 | - | 1.23 | 55% | 35% | 0:08 |
| -cide- | 220 | 88 | 93 | 0 | 268 | 46.0 cm | 0.95 | 49% | 33% | 0:07 |
| Broken_Soul | 194 | 71 | 103 | 0 | 261 | 58.3 cm | 0.69 | 41% | 27% | 0:06 |
| Team Total | 646 | 257 | 276 | 0 | 812 | 52.1 cm | 0.93 | 48% | 32% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 3 kills |
| Broken_Soul | 7 | 4 | 3 kills |
| -cide- | 9 | 4 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 6 kills | ||||
| -uh.PreDaToR- | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Zo-^ | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.PreDaToR- | Attacker | 26 | 2 | 4 | 1 | 12 | 0/- | 429 | 4 | 8 | 6 | 0 | 8 | 2 | 766 |
| - | pho` | Attacker | 16 | 1 | 4 | 1 | 20 | 0/- | 325 | 7 | 3 | 9 | 1 | 11 | 1 | 697 |
| - | -cide- | Attacker | 10 | 4 | 2 | 2 | 14 | 0/- | 366 | 10 | 6 | 6 | 1 | 6 | 0 | 634 |
| - |
| Attacker |
| 15 |
| 3 |
| 1 |
| 0 |
| 7 |
| 0/- |
| 139 |
| 7 |
| 14 |
| 7 |
| 0 |
| 7 |
| 1 |
| 452 |
| - | Broken_Soul | Defender | 0 | 2 | 1 | 0 | 0 | 16/3 | 4 | 5 | 4 | 11 | 0 | 11 | 0 | 444 |
| - | Zo-^ | Defender | 0 | 1 | 2 | 0 | 0 | 20/5 | 36 | 3 | 5 | 9 | 0 | 9 | 0 | 418 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 19 | 19 | 20 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 14 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 45 | 48 | 50 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 14 | 16 | 17 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 25 | 25 | 26 | 0 | Good connection | |
| -uh.PreDaToR- | 20000 | - | - | 30 | 36 | 47 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.PreDaToR- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.79x. Excellent flag running from you: 26 grabs became 2 caps and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Attacker | You played a really good game here and your 1.59x rating shows it. You ran the flag well and gave your team end product: 1 cap and 1 solo from 16 grabs. You fought efficiently: 123-81 with a 1.52 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.56x. Your flag work was one of your best areas, with 10 grabs producing 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Zo-^ | Godlike | Defender | You had a huge game and played well above your usual level at 1.43x. Your defensive timing was good: 9 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.23x. Very strong flag running: you made 15 grabs count with 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.20x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns. I think survival was your main issue: 71-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |