13 May 2026, 13:00
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 348 | 165 | 150 | 0 | 402 | 20.3 cm | 1.10 | 52% | 42% | 0:04 | |
| 301 | 121 | 156 | 0 | 354 | - | 0.78 | 44% | 34% | 0:04 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 77 | ||
| 88 | ||
| 64 | ||
| 57 |
| Killer | Victim | |
|---|---|---|
| 93 | ||
| 85 | ||
| 57 | ||
| 71 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 29 | 9 | 2 | 3 | 5 kills | |||
| 11 | 6 | 3 | 4 | 5 kills | |||
| 27 | 13 | 5 | 4 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 0:25 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:50, with -uh.Pr3DazZz finishing for Red Team. That score set the closing shape of the match at 7-6.
-uh.StarzZz`- stood out as the main objective influence with 13 grabs, 4 captures, 13 returns, and an MVP score of 1094. -uh.StarzZz`- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 57 grabs, 32 pickups, 13 captures, 3 solos, 9 assists, 76 flag kills, 45 covers, 0 seals, 44 returns, 32 mid returns, 12 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 45% accuracy and 178 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 5 close-save returns, also known as deleting someone else's highlight clip.
| 649 |
| 286 |
| 306 |
| 0 |
| 756 |
| 20.3 cm |
| 0.93 |
| 48% |
| 38% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 388 | 178 | 141 | 0 | 413 | 13.5 cm | 1.26 | 56% | 45% | 0:05 | |
| 261 | 128 | 145 | 0 | 371 | 46.0 cm | 0.88 | 47% | 35% | 0:04 | |
| Team Total | 649 | 306 | 286 | 0 | 784 | 29.7 cm | 1.07 | 52% | 40% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 8 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 8 kills | |||||
| 5 | 8 kills | |||||
| 6 | 6 kills | |||||
| 2 | 5 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 13 | 4 | 1 | 1 | 23 | 0/- | 369 | 8 | 10 | 10 | 0 | 13 | 5 | 1094 | |
| -🇬🇧 | Attacker | 16 | 4 | 3 | 1 | 22 | 0/- | 460 | 9 | 5 | 7 | 0 | 9 | 2 | 957 | |
| -🇬🇧 | Attacker | 12 | 3 | 3 | 0 | 16 | 0/- | 240 | 8 | 20 | 12 | 0 | 14 | 2 | 795 | |
| -🇭🇺 | Attacker | 16 | 2 | 2 | 1 | 15 | 0/- | 231 | 7 | 10 | 3 | 0 | 8 | 3 | 663 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 34 | 35 | 36 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.95x. You carried real threat on attack, turning 13 grabs into 4 caps and 1 solo. You fought efficiently: 178-141 with a 1.26 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.70x. You were dangerous with the flag: 16 grabs led to 4 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.63x. Your grabs and running were a real strength, with 12 grabs turning into 3 caps. I think survival was your main issue: 121-156 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.38x. Your attacking play was strong, especially because you turned 16 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
