3 Jan 2026, 01:19
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 278 | 116 | 110 | 0 | 309 | 13.5 cm | 1.05 | 51% | 38% | 0:06 | |
| 245 | 97 | 129 | 0 | 298 | 58.3 cm | 0.75 | 43% | 33% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 72 | ||
| 44 | ||
| 35 | ||
| 62 |
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 75 | ||
| 40 | ||
| 54 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 4 | 2 | 6 | 5 kills | |||
| 18 | 7 | 2 | 1 | 5 kills | |||
| 14 | 5 | 1 | 5 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 2:16 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 6 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 11:24, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 6-5.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 6 captures, 11 returns, and an MVP score of 943. localhero made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 58 grabs, 47 pickups, 11 captures, 5 solos, 5 assists, 94 flag kills, 28 covers, 0 seals, 47 returns, 40 mid returns, 7 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 42% accuracy and 145 kills.
Banter read: -uh.StarzZz`- was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: localhero produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 523 | 213 | 239 | 0 | 607 | 35.9 cm | 0.89 | 47% | 35% | 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 396 | 145 | 107 | 0 | 349 | - | 1.36 | 58% | 42% | 0:06 | |
| 216 | 94 | 106 | 0 | 286 | - | 0.89 | 47% | 33% | 0:06 | |
| Team Total | 612 | 239 | 213 | 0 | 635 | - | 1.12 | 53% | 38% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 1 | 18 kills | ||||
| 3 | 9 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 16 | 6 | 0 | 3 | 21 | 0/- | 466 | 18 | 0 | 10 | 0 | 11 | 1 | 943 | |
| -🇺🇸 | Attacker | 16 | 4 | 0 | 1 | 39 | 0/- | 292 | 11 | 12 | 13 | 0 | 16 | 1 | 910 | |
| -🇬🇧 | Attacker | 11 | 0 | 3 | 0 | 21 | 0/- | 134 | 13 | 8 | 13 | 0 | 15 | 2 | 666 | |
| -🇬🇧 | Attacker | 15 | 1 | 2 | 1 | 13 | 0/- | 208 | 5 | 8 | 4 | 0 | 5 | 3 | 584 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 13 | 14 | 0 | Minor variation | ||
| 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | - | - | 111 | 112 | 116 | 0 | Good connection | ||
| 30000 | - | - | 19 | 21 | 22 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.00x. Excellent flag running from you: 16 grabs became 4 caps and 1 solo. You fought efficiently: 145-107 with a 1.36 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.69x. Your attacking play was strong, especially because you turned 16 grabs into 6 caps and 3 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.41x. You were active on attack with 11 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 97-129 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.24x. Your attacking play was strong, especially because you turned 15 grabs into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
