Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Jul 2025, 18:57
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 368 | 138 | 117 | 0 | 409 | - | 1.18 | 54% | 34% | 0:05 | |
| 317 | 116 | 118 | 0 | 336 | 36.0 cm | 0.98 | 50% | 35% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 11 | 3 | 3 | 5 kills | |||
| 20 | 7 | 2 | 2 | 5 kills | |||
| 17 | 4 | 1 | 4 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 1:08 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 7 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:54, with localhero finishing for Red Team on a solo run. That score set the closing shape of the match at 6-3.
localhero stood out as the main objective influence with 15 grabs, 4 captures, 14 returns, and an MVP score of 1010. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 69 grabs, 29 pickups, 9 captures, 4 solos, 2 assists, 89 flag kills, 50 covers, 0 seals, 58 returns, 47 mid returns, 11 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 35% accuracy and 116 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 685 |
| 254 |
| 235 |
| 0 |
| 745 |
| 36.0 cm |
| 1.08 |
| 52% |
| 34% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 278 | 122 | 127 | 0 | 376 | 46.0 cm | 0.96 | 49% | 33% | 0:05 | |
| 273 | 113 | 127 | 0 | 375 | 13.5 cm | 0.89 | 47% | 31% | 0:05 | |
| Team Total | 551 | 235 | 254 | 0 | 751 | 29.7 cm | 0.93 | 48% | 32% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 9 |
| 4 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 11 kills | ||||
| 3 | 7 kills | |||||
| 4 | 7 kills | |||||
| 1 | 5 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 4 | 2 | 2 | 26 | 0/- | 448 | 7 | 11 | 10 | 0 | 14 | 3 | 1010 | |
| -🇬🇧 | Attacker | 19 | 3 | 0 | 2 | 18 | 0/- | 300 | 7 | 11 | 10 | 0 | 13 | 2 | 839 | |
| -🇬🇧 | Attacker | 21 | 2 | 0 | 0 | 21 | 0/- | 152 | 5 | 20 | 12 | 0 | 15 | 4 | 802 | |
| -🇭🇺 | Attacker | 14 | 0 | 0 | 0 | 24 | 0/- | 0 | 10 | 8 | 15 | 0 | 16 | 2 | 608 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 11 | 12 | 12 | 0 | Good connection | ||
| 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 40 | 40 | 41 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.17x. Excellent flag running from you: 15 grabs became 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.56x. Excellent flag running from you: 21 grabs became 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.50x. Your attacking runs had purpose, with 19 grabs leading to 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.48x. You kept looking for the flag with 14 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |