Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Sept 2025, 18:39
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 258 | 111 | 82 | 0 | 310 | 46.0 cm | 1.35 | 58% | 36% | 0:08 |
| Broken_Soul | 150 | 81 | 94 | 0 | 243 | 58.3 cm | 0.86 | 46% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 12 | 5 | 3 kills | ||||
| JugzZz | 12 | 5 | 2 | 1 | 5 kills | ||
| -cide- | 22 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025b between Red and Blue Team, ending 0-4 in favour of Blue Team.
The opening breakthrough came at 3:55 when JugzZz scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:36, with silent finishing for Blue Team. That score set the closing shape of the match at 0-4.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 18 returns, and an MVP score of 523. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 23 pickups, 4 captures, 1 solos, 5 assists, 80 flag kills, 20 covers, 0 seals, 56 returns, 50 mid returns, 6 clutch returns, and 3 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 36% accuracy and 111 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. No major flag-touch case this time, but the file remains open because the community has standards to lower.
Cherry watch: silent logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 50 |
| 22 |
| 92 |
| 0 |
| 139 |
| - |
| 0.24 |
| 19% |
| 17% |
| 0:07 |
| Team Total | 458 | 214 | 268 | 0 | 692 | 52.1 cm | 0.80 | 44% | 31% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 260 | 106 | 45 | 0 | 329 | 13.5 cm | 2.36 | 70% | 33% | 0:14 |
| JugzZz | 189 | 98 | 86 | 0 | 302 | - | 1.14 | 53% | 32% | 0:07 |
| silent | 137 | 64 | 83 | 0 | 259 | - | 0.77 | 44% | 25% | 0:07 |
| Team Total | 586 | 268 | 214 | 0 | 890 | 13.5 cm | 1.25 | 56% | 31% | 0:31 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 1 |
| 4 kills |
| Broken_Soul | 12 | 5 | 3 kills |
| {Black_Mage}` | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 2 | 12 kills | |||
| JugzZz | 1 | 9 kills | ||||
| -cide- | 5 | 7 kills | ||||
| silent | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 22/5 | 1 | 4 | 6 | 16 | 0 | 18 | 0 | 523 |
| - | -cide- | Defender | 0 | 0 | 0 | 0 | 0 | 27/8 | 0 | 0 | 1 | 15 | 0 | 16 | 0 | 520 |
| - | JugzZz | Attacker | 13 | 1 | 2 | 0 | 10 | 0/- | 120 | 5 | 8 | 6 | 1 | 7 | 2 | 443 |
| - | silent | Attacker | 20 | 2 | 2 | 1 | 6 | 0/- | 279 | 4 | 3 | 3 | 2 | 3 | 1 | 417 |
| - | Broken_Soul | Attacker | 15 | 0 | 0 | 0 | 11 | 0/- | 0 | 5 | 1 | 8 | 0 | 9 | 2 | 286 |
| - | {Black_Mage}` | Attacker | 13 | 0 | 0 | 0 | 4 | 0/- | 0 | 5 | 1 | 2 | 0 | 3 | 1 | 151 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 26 | 0 | Minor variation | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 29 | 31 | 34 | 0 | Minor variation | |
| silent | 30000 | - | - | 24 | 26 | 27 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 95 | 96 | 98 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | You had a huge game and played well above your usual level at 1.69x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns. You fought efficiently: 111-82 with a 1.35 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.67x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns. You fought efficiently: 106-45 with a 2.36 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| JugzZz | Godlike | Attacker | You had a huge game and played well above your usual level at 1.50x. Your attacking runs had purpose, with 13 grabs leading to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| silent | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.36x. Your attacking play was strong, especially because you turned 20 grabs into 2 caps and 1 solo. I think survival was your main issue: 64-83 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. As an attacker, you kept pressure on the enemy base with 15 grabs; your next jump is converting more of those starts into completed runs. You did make some good returns, and those stops helped your team stay in the game. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| {Black_Mage}` | Feeding | Attacker | You had a rough game at 0.75x, so I think your goal should be to simplify and rebuild from safer plays. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 22-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |