Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Dec 2025, 17:44
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 267 | 108 | 87 | 0 | 353 | 46.0 cm | 1.24 | 55% | 33% | 0:07 | |
| 191 | 97 | 92 | 0 | 294 | 20.3 cm | 1.05 | 51% | 33% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 6 | 3 | 4 kills | ||||
| 14 | 2 | 1 | 2 | 5 kills | |||
| 21 | 5 | 1 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 2:48 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 4 of the 6 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:57, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 2-4.
_-=Pr3dazZz=- stood out as the main objective influence with 0 grabs, 1 capture, 18 returns, and an MVP score of 695. -uh.StarzZz`- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 76 grabs, 30 pickups, 6 captures, 0 solos, 5 assists, 100 flag kills, 27 covers, 0 seals, 70 returns, 59 mid returns, 11 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 107 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 7 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 5 close-save returns, also known as deleting someone else's highlight clip.
| 189 |
| 107 |
| 105 |
| 0 |
| 276 |
| 20.3 cm |
| 1.02 |
| 50% |
| 39% |
| 0:12 |
| Team Total | 647 | 312 | 284 | 0 | 923 | 28.8 cm | 1.10 | 52% | 35% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 276 | 103 | 110 | 0 | 322 | 36.0 cm | 0.94 | 48% | 39% | 0:06 | |
| 207 | 92 | 92 | 0 | 279 | - | 1.00 | 50% | 33% | 0:07 | |
| 186 | 89 | 110 | 0 | 243 | 13.5 cm | 0.81 | 45% | 37% | 0:06 | |
| Team Total | 669 | 284 | 312 | 0 | 844 | 24.7 cm | 0.91 | 48% | 36% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 5 |
| 1 |
| 4 kills |
| 12 | 5 | 3 | 4 kills |
| 13 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 7 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 0 | 1 | 0 | 0 | 0 | 27/9 | 92 | 4 | 10 | 17 | 0 | 18 | 0 | 695 | |
| -🇫🇷 | Defender | 0 | 2 | 0 | 0 | 0 | 22/3 | 71 | 7 | 3 | 15 | 0 | 17 | 2 | 657 | |
| -🇬🇧 | Attacker | 20 | 2 | 2 | 0 | 16 | 0/- | 305 | 2 | 0 | 6 | 0 | 7 | 0 | 564 | |
| -🇳🇱 |
| Attacker |
| 20 |
| 0 |
| 2 |
| 0 |
| 12 |
| 0/- |
| 81 |
| 6 |
| 7 |
| 6 |
| 0 |
| 9 |
| 2 |
| 449 |
| -🇬🇧 | Attacker | 20 | 1 | 0 | 0 | 10 | 0/- | 2 | 5 | 3 | 6 | 0 | 9 | 5 | 437 |
| -🇬🇧 | Attacker | 16 | 0 | 1 | 0 | 13 | 0/- | 48 | 6 | 4 | 9 | 0 | 10 | 2 | 422 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection | ||
| 30000 | - | - | 16 | 17 | 17 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 14 | 15 | 17 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 14 | 18 | 0 | Bumpy connection | ||
| 30000 | - | - | 18 | 39 | 432 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You were one of the players who shaped this match, finishing at 1.68x. Your defensive timing was good: 17 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.66x. Your defensive timing was good: 15 mid returns and 2 clutch returns cut off runs at important moments. 55% efficiency shows the fight selection was generally good. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.42x. You looked dangerous whenever you got the flag, and 20 grabs led to 2 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.37x. 20 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.14x. You carried real threat on attack, turning 20 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. You were active on attack with 16 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |