Unreal HeavenThe home of 2v2 and 3v3 iCTF9 May 2026, 17:04
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 271 | 103 | 109 | 1 | 269 | 13.5 cm | 0.94 | 48% | 38% | 0:06 |
| pho` | 227 | 105 | 109 | 0 | 283 | 20.3 cm | 0.96 | 49% | 39% | 0:06 |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| -uh.StarzZz`- | Sezza | 58 |
| -uh.StarzZz`- | pho` | 45 |
| pho` | Sezza | 42 |
| pho` | pho` | 63 |
| Killer | Victim | |
|---|---|---|
| Sezza | -uh.StarzZz`- | 58 |
| Sezza | pho` | 63 |
| pho` | -uh.StarzZz`- | 51 |
| pho` | pho` | 46 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 17 | 5 | 2 | 5 kills | |||
| Sezza | 23 | 4 | 1 | 1 | 5 kills | ||
| pho` | 14 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 16-1 in favour of Red Team.
The opening breakthrough came at 0:31 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 16 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:48, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 16-1.
-uh.StarzZz`- stood out as the main objective influence with 20 grabs, 11 captures, 1 return, and an MVP score of 1022. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 37 grabs, 18 pickups, 17 captures, 7 solos, 8 assists, 37 flag kills, 17 covers, 0 seals, 19 returns, 16 mid returns, 3 clutch returns, and 0 cherry picks.
Sezza supplied the sharpest shooting numbers, finishing with 41% accuracy and 121 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: Sezza finished with 17 lama score from 121 kills and 52 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 498 |
| 208 |
| 218 |
| 1 |
| 552 |
| 16.9 cm |
| 0.95 |
| 49% |
| 38% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| SezzaFB | 198 | 121 | 100 | 0 | 302 | - | 1.21 | 55% | 41% | 0:07 |
| pho` | 196 | 97 | 108 | 0 | 283 | 20.3 cm | 0.90 | 47% | 35% | 0:06 |
| Team Total | 394 | 218 | 208 | 0 | 585 | 20.3 cm | 1.05 | 51% | 38% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 5 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 7 kills | ||||
| Sezza | 5 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 20 | 11 | 3 | 5 | 3 | 0/- | 862 | 9 | 7 | 1 | 0 | 1 | 0 | 1022 |
| - | pho` | Attacker | 12 | 5 | 4 | 2 | 4 | 0/- | 738 | 6 | 8 | 3 | 0 | 3 | 0 | 923 |
| - | Sezza | Defender | 0 | 1 | 0 | 0 | 0 | 14/3 | 53 | 2 | 0 | 5 | 0 | 8 | 1 | 415 |
| - | pho` | Attacker | 5 | 0 | 1 | 0 | 16 | 0/- | 47 | 1 | 2 | 7 | 0 | 7 | 2 | 377 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 24 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| Sezza | 30000 | - | - | 17 | 17 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.00x. Your attacking runs had purpose, with 20 grabs leading to 11 caps and 5 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.57x. Your attacking runs had purpose, with 12 grabs leading to 5 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Attacker | I think you had a steady game at 0.96x; one or two stronger moments would lift it nicely. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Sezza | Feeding | Defender | You had a tough match at 0.73x, well below your usual level, but I think it is fixable. Your defensive timing was good: 5 mid returns and 1 clutch return cut off runs at important moments. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |