Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Jun 2026, 22:33
Sprinta
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 294 | 93 | 53 | 0 | 201 | - | 1.75 | 64% | 46% | 0:12 |
| newut | 182 | 59 | 59 | 0 | 184 | - | 1.00 | 50% | 32% | 0:11 |
| -uh.Pr3DazZz |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 12 | 5 | 3 kills | ||||
| newut | 9 | 1 | 3 kills | ||||
| -uh.Pr3DazZz | 6 | 2 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Sprint between Red and Blue Team, ending 9-5 in favour of Red Team.
The opening breakthrough came at 1:01 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 9 of the 14 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:31, with saxon finishing for Red Team on a solo run. That score set the closing shape of the match at 9-5.
saxon stood out as the main objective influence with 20 grabs, 4 captures, 7 returns, and an MVP score of 988. saxon made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 53 grabs, 41 pickups, 14 captures, 7 solos, 8 assists, 78 flag kills, 40 covers, 10 seals, 37 returns, 13 mid returns, 12 clutch returns, and 1 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 93 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: newut logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 162 |
| 54 |
| 68 |
| 0 |
| 259 |
| - |
| 0.79 |
| 44% |
| 28% |
| 0:09 |
| Team Total | 638 | 206 | 180 | 0 | 644 | - | 1.14 | 53% | 35% | 0:33 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 232 | 72 | 61 | 0 | 223 | 20.3 cm | 1.18 | 54% | 38% | 0:10 |
| -uh.StarzZz`-FB | 161 | 58 | 65 | 0 | 174 | 13.5 cm | 0.89 | 47% | 35% | 0:10 |
| -cide- | 132 | 50 | 80 | 0 | 181 | 46.0 cm | 0.63 | 38% | 28% | 0:08 |
| Team Total | 525 | 180 | 206 | 0 | 578 | 26.6 cm | 0.87 | 47% | 34% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 3 kills |
| -uh.StarzZz`- | 4 | 2 kills |
| -cide- | 6 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 5 | 9 kills | ||||
| newut | 2 | 9 kills | ||||
| -uh.Pr3DazZz | 1 | 8 kills | ||||
| pho` | 2 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 20 | 4 | 3 | 4 | 13 | 0/- | 634 | 3 | 5 | 2 | 0 | 7 | 4 | 988 |
| - | -uh.StarzZz`- | Attacker | 11 | 1 | 3 | 1 | 6 | 0/- | 336 | 10 | 7 | 2 | 0 | 4 | 2 | 554 |
| - | newut | Attacker | 7 | 3 | 0 | 1 | 15 | 0/- | 260 | 10 | 8 | 2 | 1 | 6 | 1 | 486 |
| - | pho` | Defender | 4 | 0 | 1 | 0 | 0 | 19/9 | 41 | 6 | 13 | 4 | 0 | 12 | 3 | 472 |
| - | -uh.Pr3DazZz | Defender | 2 | 2 | 1 | 0 | 0 | 15/1 | 6 | 3 | 5 | 2 | 0 | 5 | 2 | 364 |
| - | -cide- | Attacker | 9 | 4 | 0 | 1 | 10 | 0/- | 123 | 9 | 2 | 1 | 0 | 3 | 0 | 310 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 18 | 18 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 91 | 94 | 97 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 28 | 31 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | You had a huge game and played well above your usual level at 2.44x. Your grabs and running were a real strength, with 20 grabs turning into 4 caps and 4 solos. You fought efficiently: 93-53 with a 1.75 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.31x. You helped keep the score under control with 4 mid returns and 3 clutch returns. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Godlike | Attacker | Well played, this was a fantastic performance at 1.28x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 7 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -uh.StarzZz`- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.17x. Your attacking play was strong, especially because you turned 11 grabs into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.10x. Your defensive timing was good: 2 mid returns and 2 clutch returns cut off runs at important moments. I think survival was your main issue: 54-68 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 9 grabs into 4 caps and 1 solo. I think survival was your main issue: 50-80 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |