Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Jul 2026, 19:58
Viridian Dreams
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 50 | 50 | 33 | 0 | 148 | 20.3 cm | 1.52 | 60% | 34% | 0:13 |
| lisa_needs_braces | 45 | 45 | 38 | 0 | 149 | - | 1.18 | 54% | 30% | 0:11 |
| chroot@tossy3FB | 41 | 41 | 35 | 0 | 120 | - | 1.17 | 54% | 34% | 0:12 |
| Apophis | 2 | 2 | 11 | 0 | 41 | - | 0.18 | 15% | 5% | 0:12 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 4 | 4 | 1 | 4 kills | |||
| chroot@tossy3 | 5 | 1 | 3 kills | ||||
| lisa_needs_braces | 6 | 1 | 1 | 4 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Viridian-TOURNEY.unr, with 4 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 50 score, 50 kills, and 60% efficiency.
pho` led the fragging pace with 50 kills.
chroot@tossy3 posted the best accuracy at 34%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| pho` | 1 | 12 kills | ||||
| chroot@tossy3 | 1 | 12 kills | ||||
| lisa_needs_braces | 1 | 8 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| lisa_needs_braces | 20000 | - | - | 118 | 118 | 119 | 0 | Good connection | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 32 | 33 | 34 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 47 | 47 | 48 | 0 | Good connection | |
| Apophis | 20000 | - | - | 33 | 35 | 37 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | I think this was one of your stronger performances, coming in at 1.30x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 60% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| lisa_needs_braces | Dominating | Combat | You played well and finished above your usual level at 1.19x. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| chroot@tossy3 | Dominating | Combat | Good game from you, with your performance coming in above normal at 1.16x. Your score and survival worked together well, which is exactly what helps in DM/TDM. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Apophis | Feeding | Combat | You had a rough game at 0.24x, so I think your goal should be to simplify and rebuild from safer plays. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 15% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |