Unreal HeavenThe home of 2v2 and 3v3 iCTF23 May 2026, 00:09
Furious
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 185 | 84 | 70 | 0 | 236 | - | 1.20 | 55% | 36% | 0:09 |
| -uh.StarzZz`- | 144 | 79 | 54 | 0 | 194 | 13.5 cm | 1.46 | 59% | 41% | 0:12 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 11 | 1 | 4 kills | ||||
| pho` | 16 | 3 | 1 | 5 kills | |||
| newut | 11 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Furious-v5a between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 0:30 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 6 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 10:49, with pho` finishing for Blue Team. That score set the closing shape of the match at 6-3.
newut stood out as the main objective influence with 9 grabs, 1 capture, 3 returns, and an MVP score of 439. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 33 grabs, 13 pickups, 9 captures, 0 solos, 9 assists, 37 flag kills, 30 covers, 6 seals, 24 returns, 5 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 97 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: aMpEnergy finished with 14 lama score from 52 kills and 19 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 118 |
| 63 |
| 86 |
| 0 |
| 179 |
| 58.3 cm |
| 0.73 |
| 42% |
| 35% |
| 0:07 |
| Team Total | 447 | 226 | 210 | 0 | 609 | 35.9 cm | 1.08 | 52% | 37% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 151 | 61 | 63 | 0 | 206 | - | 0.97 | 49% | 30% | 0:10 |
| pho` | 142 | 97 | 80 | 0 | 232 | 20.3 cm | 1.21 | 55% | 42% | 0:08 |
| aMpEnergy | 79 | 52 | 83 | 0 | 159 | - | 0.63 | 39% | 33% | 0:07 |
| Team Total | 372 | 210 | 226 | 0 | 597 | 20.3 cm | 0.93 | 48% | 35% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 kills |
| aMpEnergy | 7 | 1 | 3 kills |
| Broken_Soul | 10 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 2 | 13 kills | |||
| pho` | 2 | 8 kills | ||||
| newut | 2 | 6 kills | ||||
| -uh.Pr3DazZz | 2 | 5 kills | ||||
| aMpEnergy | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 9 | 1 | 5 | 0 | 4 | 0/- | 270 | 2 | 14 | 0 | 0 | 3 | 0 | 439 |
| - | Broken_Soul | Attacker | 11 | 2 | 1 | 0 | 4 | 0/- | 210 | 3 | 4 | 1 | 0 | 2 | 0 | 347 |
| - | pho` | Attacker | 10 | 2 | 1 | 0 | 3 | 0/- | 239 | 2 | 0 | 0 | 0 | 1 | 0 | 330 |
| - | -uh.Pr3DazZz | Defender | 0 | 1 | 1 | 0 | 0 | 16/15 | 61 | 2 | 0 | 3 | 0 | 12 | 1 | 309 |
| - | -uh.StarzZz`- | Defender | 0 | 3 | 0 | 0 | 0 | 7/- | 119 | 3 | 6 | 1 | 0 | 5 | 0 | 306 |
| - | aMpEnergy | Defender | 3 | 0 | 1 | 0 | 0 | 3/- | 0 | 1 | 6 | 0 | 0 | 1 | 0 | 120 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 22 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 99 | 0 | Minor variation | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 19 | 20 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 23 | 24 | 25 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 103 | 104 | 104 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.54x. Excellent flag running from you: 9 grabs became 1 cap. The support share was meaningful at 47%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.22x. Your defensive timing was good: 3 mid returns and 1 clutch return cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Dominating | Attacker | You gave your team a strong contribution and finished at 1.11x. Your flag work was one of your best areas, with 11 grabs producing 2 caps. I think survival was your main issue: 63-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Defender | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 1 mid return. You fought efficiently: 79-54 with a 1.46 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 10 grabs into 2 caps. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| aMpEnergy | Feeding | Defender | You had a tough match at 0.70x, well below your usual level, but I think it is fixable. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. I think survival was your main issue: 52-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |