Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Dec 2025, 21:33
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 278 | 96 | 112 | 0 | 270 | 13.5 cm | 0.86 | 46% | 38% | 0:05 |
| localhero | 242 | 80 | 93 | 0 | 239 | - | 0.86 | 46% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 14 | 3 | 2 | 2 | 5 kills | ||
| _-=Pr3dazZz=- | 19 | 4 | 1 | 5 kills | |||
| -uh.StarzZz`- | 17 | 1 | 1 | 2 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-4 in favour of Red Team.
The opening breakthrough came at 1:55 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 8 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:52, with -cide- finishing for Red Team. That score set the closing shape of the match at 8-4.
-uh.StarzZz`- stood out as the main objective influence with 22 grabs, 3 captures, 8 returns, and an MVP score of 826. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 77 grabs, 33 pickups, 12 captures, 4 solos, 11 assists, 98 flag kills, 62 covers, 0 seals, 64 returns, 56 mid returns, 8 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 96 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
| -cide- |
| 210 |
| 86 |
| 104 |
| 0 |
| 292 |
| 46.0 cm |
| 0.83 |
| 45% |
| 29% |
| 0:06 |
| Team Total | 730 | 262 | 309 | 0 | 801 | 29.7 cm | 0.85 | 46% | 34% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 281 | 105 | 85 | 0 | 322 | 36.0 cm | 1.24 | 55% | 36% | 0:07 |
| -cide- | 233 | 104 | 91 | 0 | 341 | 46.0 cm | 1.14 | 53% | 32% | 0:07 |
| pho` | 184 | 100 | 86 | 0 | 283 | 20.3 cm | 1.16 | 54% | 36% | 0:07 |
| Team Total | 698 | 309 | 262 | 0 | 946 | 34.1 cm | 1.18 | 54% | 35% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 3 kills |
| localhero | 13 | 3 | 3 kills |
| -cide- | 14 | 6 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 9 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| localhero | 1 | 5 kills | ||||
| -cide- | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 22 | 3 | 4 | 1 | 16 | 0/- | 359 | 6 | 13 | 5 | 0 | 8 | 3 | 826 |
| - | localhero | Defender | 0 | 2 | 2 | 0 | 0 | 20/3 | 191 | 8 | 12 | 18 | 0 | 18 | 0 | 775 |
| - | -cide- | Attacker | 17 | 3 | 3 | 0 | 9 | 0/- | 250 | 8 | 13 | 6 | 0 | 7 | 1 | 622 |
| - |
| Attacker |
| 23 |
| 2 |
| 1 |
| 2 |
| 14 |
| 0/- |
| 298 |
| 2 |
| 8 |
| 6 |
| 0 |
| 9 |
| 2 |
| 590 |
| - | _-=Pr3dazZz=- | Defender | 2 | 1 | 0 | 0 | 0 | 27/9 | 2 | 2 | 6 | 16 | 0 | 17 | 2 | 576 |
| - | pho` | Attacker | 13 | 1 | 1 | 1 | 12 | 0/- | 100 | 7 | 10 | 5 | 0 | 5 | 0 | 375 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 17 | 0 | Rhythmic fluctuation | |
| localhero | 30000 | - | - | 20 | 22 | 24 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 27 | 27 | 28 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.75x. You were dangerous with the flag: 22 grabs led to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Defender | You had a huge game and played well above your usual level at 1.61x. Your defensive timing was good: 18 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Godlike | Defender | You played a really good game here and your 1.53x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 2 clutch returns. 55% efficiency shows the fight selection was generally good. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.50x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 23 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.42x. You looked dangerous whenever you got the flag, and 17 grabs led to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Attacker | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 13 grabs into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |