21 Nov 2025, 20:28
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 278 | 100 | 96 | 0 | 287 | 13.5 cm | 1.04 | 51% | 35% | 0:06 | |
| 245 | 104 | 96 | 0 | 300 | - | 1.08 | 52% | 35% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 4 | 2 | 4 kills | ||||
| 42 | 9 | 1 | 5 kills | ||||
| 18 | 5 | 2 | 5 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 1:42 when localhero scored for Red Team. Red Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:31, with localhero finishing for Red Team on a solo run. That score set the closing shape of the match at 6-4.
-cide- stood out as the main objective influence with 19 grabs, 4 captures, 18 returns, and an MVP score of 1092. -cide- made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 79 grabs, 23 pickups, 10 captures, 3 solos, 9 assists, 92 flag kills, 43 covers, 0 seals, 69 returns, 56 mid returns, 13 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 35% accuracy and 100 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 6 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 190 |
| 88 |
| 101 |
| 0 |
| 293 |
| 36.0 cm |
| 0.87 |
| 47% |
| 31% |
| 0:06 |
| Team Total | 713 | 292 | 293 | 0 | 880 | 24.7 cm | 1.00 | 50% | 34% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 477 | 206 | 193 | 0 | 611 | 46.0 cm | 1.07 | 52% | 34% | 0:13 | |
| 198 | 87 | 99 | 0 | 310 | - | 0.88 | 47% | 29% | 0:06 | |
| Team Total | 675 | 293 | 292 | 0 | 921 | 46.0 cm | 1.00 | 50% | 32% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 1 |
| 1 |
| 5 kills |
| 12 | 2 | 1 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 14 kills | |||||
| 4 | 6 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 19 | 4 | 3 | 0 | 27 | 0/- | 0 | 9 | 16 | 13 | 0 | 18 | 6 | 1092 | |
| -🇬🇧 | Defender | 0 | 2 | 0 | 0 | 0 | 27/8 | 0 | 6 | 7 | 23 | 0 | 24 | 0 | 800 | |
| -🇩🇪 | Attacker | 24 | 0 | 2 | 0 | 16 | 0/- | 0 | 1 | 8 | 9 | 0 | 12 | 2 | 592 | |
| -🇬🇧 |
| Attacker |
| 21 |
| 2 |
| 3 |
| 2 |
| 10 |
| 0/- |
| 0 |
| 3 |
| 9 |
| 5 |
| 0 |
| 7 |
| 3 |
| 583 |
| -🇬🇧 | Attacker | 15 | 2 | 1 | 1 | 12 | 0/- | 0 | 4 | 3 | 6 | 0 | 8 | 2 | 471 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 13 | 16 | 18 | 0 | Rhythmic fluctuation | ||
| 30000 | - | - | 21 | 21 | 23 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 16 | 22 | 27 | 0 | Sawtooth variation | ||
| 25000 | 0 | 0Hz | 37 | 45 | 51 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.58x rating shows it. Very strong flag running: you made 19 grabs count with 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You had a huge game and played well above your usual level at 1.55x. Your defensive timing was good: 23 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.45x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 21 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.36x. Your flag pressure was good with 24 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.10x. Very strong flag running: you made 15 grabs count with 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
