Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Feb 2026, 19:32
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 268 | 107 | 96 | 0 | 333 | - | 1.11 | 53% | 35% | 0:06 |
| Broken_Soul | 210 | 68 | 89 | 0 | 271 | 58.3 cm | 0.76 | 43% | 28% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 18 | 4 | 1 | 4 kills | |||
| -uh.Pr3DazZz | 15 | 4 | 2 | 4 kills | |||
| -uh.StarzZz`- | 10 | 4 | 2 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-8 in favour of Blue Team.
The opening breakthrough came at 0:33 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 8 of the 14 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:53, with -cide- finishing for Blue Team. That score set the closing shape of the match at 6-8.
localhero stood out as the main objective influence with 24 grabs, 2 captures, 7 returns, and an MVP score of 753. localhero made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 71 grabs, 31 pickups, 14 captures, 5 solos, 9 assists, 87 flag kills, 40 covers, 0 seals, 56 returns, 43 mid returns, 13 clutch returns, and 0 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 36% accuracy and 109 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: localhero produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 183 |
| 92 |
| 106 |
| 0 |
| 295 |
| 13.5 cm |
| 0.87 |
| 46% |
| 32% |
| 0:06 |
| Team Total | 661 | 267 | 291 | 0 | 899 | 35.9 cm | 0.92 | 48% | 32% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 289 | 109 | 82 | 0 | 307 | - | 1.33 | 57% | 36% | 0:08 |
| localhero | 246 | 91 | 92 | 0 | 275 | - | 0.99 | 50% | 33% | 0:07 |
| -cide-FB | 180 | 91 | 93 | 0 | 306 | 46.0 cm | 0.98 | 49% | 32% | 0:07 |
| Team Total | 715 | 291 | 267 | 0 | 888 | 46.0 cm | 1.09 | 52% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 1 |
| 1 |
| 1 |
| 5 kills |
| localhero | 12 | 3 | 2 | 1 | 5 kills |
| Broken_Soul | 12 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 2 | 2 | 10 kills | |||
| -uh.Pr3DazZz | 2 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| localhero | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Attacker | 24 | 2 | 3 | 1 | 13 | 0/- | 331 | 6 | 8 | 3 | 0 | 7 | 5 | 753 |
| - | Zo-^ | Defender | 2 | 3 | 2 | 0 | 0 | 19/1 | 163 | 6 | 7 | 9 | 0 | 12 | 3 | 719 |
| - | -cide- | Attacker | 12 | 3 | 2 | 1 | 7 | 0/- | 307 | 6 | 4 | 4 | 0 | 7 | 2 | 631 |
| - | Broken_Soul | Attacker | 11 | 5 | 0 | 2 | 15 | 0/- | 272 | 7 | 4 | 8 | 0 | 9 | 1 | 625 |
| - | -uh.Pr3DazZz | Defender | 0 | 0 | 0 | 0 | 0 | 24/9 | 44 | 1 | 12 | 14 | 0 | 15 | 1 | 603 |
| - | -uh.StarzZz`- | Attacker | 22 | 1 | 2 | 1 | 9 | 0/- | 283 | 5 | 5 | 5 | 0 | 6 | 1 | 591 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 13 | 0 | Minor variation | |
| Broken_Soul | 20000 | - | - | 15 | 20 | 101 | 1 | Occasional lag spikes | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 12 | 14 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 43 | 47 | 51 | 0 | Sawtooth variation | |
| localhero | 20000 | - | - | 20 | 22 | 28 | 0 | Rhythmic fluctuation | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 23 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.98x. Your defensive timing was good: 9 mid returns and 3 clutch returns cut off runs at important moments. You fought efficiently: 109-82 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| localhero | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.68x. Excellent flag running from you: 24 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Godlike | Defender | You had a huge game and played well above your usual level at 1.50x. Your defensive timing was good: 14 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.48x. Your attacking play was strong, especially because you turned 11 grabs into 5 caps and 2 solos. I think survival was your main issue: 68-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.34x. You carried real threat on attack, turning 12 grabs into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Attacker | You had a positive match and your 1.19x rating backs that up. You carried real threat on attack, turning 22 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |