Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Sept 2025, 22:23
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 261 | 133 | 122 | 0 | 345 | 20.3 cm | 1.09 | 52% | 39% | 0:05 |
| Broken_Soul | 182 | 80 | 124 | 0 | 287 | 58.3 cm | 0.65 | 39% | 28% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)jmoney | 25 | 9 | 3 | 1 | 5 kills | ||
| localhero | 15 | 8 | 2 | 1 | 5 kills | ||
| pho` | 16 | 3 | 6 | 4 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 2-9 in favour of Blue Team.
The opening breakthrough came at 0:35 when pho` scored for Red Team. Blue Team created more scoring chances, converting 9 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:12, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 2-9.
localhero stood out as the main objective influence with 17 grabs, 4 captures, 5 returns, and an MVP score of 869. (FT)jmoney made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 40 pickups, 11 captures, 1 solos, 13 assists, 95 flag kills, 58 covers, 4 seals, 54 returns, 0 mid returns, 5 clutch returns, and 3 cherry picks.
(FT)jmoney supplied the sharpest shooting numbers, finishing with 42% accuracy and 144 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: PeRcH72 logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 137 |
| 77 |
| 112 |
| 0 |
| 295 |
| 20.3 cm |
| 0.69 |
| 41% |
| 26% |
| 0:05 |
| Team Total | 580 | 290 | 358 | 0 | 927 | 32.9 cm | 0.81 | 45% | 31% | 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)jmoney | 319 | 144 | 96 | 0 | 339 | - | 1.50 | 60% | 42% | 0:06 |
| localheroFB | 267 | 114 | 92 | 0 | 375 | - | 1.24 | 55% | 31% | 0:07 |
| _-=Pr3dazZz=- | 217 | 100 | 102 | 0 | 323 | 36.0 cm | 0.98 | 50% | 31% | 0:06 |
| Team Total | 803 | 358 | 290 | 0 | 1037 | 36.0 cm | 1.23 | 55% | 35% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 6 |
| 3 |
| 4 kills |
| PeRcH72 | 7 | 4 | 1 | 4 kills |
| Broken_Soul | 10 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)jmoney | 4 | 8 kills | ||||
| localhero | 3 | 7 kills | ||||
| pho` | 4 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Attacker | 17 | 4 | 5 | 1 | 7 | 0/- | 705 | 7 | 15 | 0 | 0 | 5 | 0 | 869 |
| - | (FT)jmoney | Attacker | 10 | 1 | 3 | 0 | 20 | 0/- | 26 | 9 | 23 | 0 | 1 | 17 | 2 | 451 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 4 | 3 | 0 | 11 | 0/- | 169 | 15 | 13 | 0 | 0 | 7 | 1 | 438 |
| - | pho` | Attacker | 9 | 1 | 1 | 0 | 25 | 0/- | 123 | 5 | 3 | 0 | 0 | 12 | 1 | 398 |
| - | Broken_Soul | Attacker | 10 | 0 | 1 | 0 | 21 | 0/- | 40 | 2 | 0 | 0 | 0 | 9 | 1 | 262 |
| - | PeRcH72 | Attacker | 12 | 1 | 0 | 0 | 11 | 0/- | 37 | 2 | 4 | 0 | 2 | 4 | 0 | 150 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 14 | 16 | 0 | Bumpy connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 23 | 24 | 25 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 9 | 9 | 0 | Good connection | |
| (FT)jmoney | 30000 | - | - | 104 | 105 | 109 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Attacker | You played a really good game here and your 2.04x rating shows it. You gave the enemy defence problems and backed it up with 4 caps and 1 solo from 17 grabs. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| (FT)jmoney | Godlike | Attacker | Well played, this was a fantastic performance at 1.89x. You were dangerous with the flag: 10 grabs led to 1 cap. You fought efficiently: 144-96 with a 1.50 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| _-=Pr3dazZz=- | Godlike | Attacker | Well played, this was a fantastic performance at 1.38x. Your grabs and running were a real strength, with 8 grabs turning into 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.32x. Your attacking runs had purpose, with 9 grabs leading to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. 10 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 80-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Struggling | Attacker | You had a quieter game than normal at 0.80x; I think the useful part is that your improvement target is visible. Excellent flag running from you: 12 grabs became 1 cap. I think survival was your main issue: 77-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |