Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Dec 2025, 15:14
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 285 | 99 | 85 | 0 | 310 | 36.0 cm | 1.16 | 54% | 35% | 0:07 |
| pho`FB | 218 | 97 | 89 | 0 | 295 | 20.3 cm | 1.09 | 52% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 10 | 5 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 17 | 3 | 3 kills | ||||
| pho` | 13 | 5 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 7-5 in favour of Red Team.
The opening breakthrough came at 0:58 when pho` scored for Red Team. Red Team created more scoring chances, converting 7 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:35, with silent finishing for Red Team on a solo run. That score set the closing shape of the match at 7-5.
silent stood out as the main objective influence with 22 grabs, 4 captures, 5 returns, and an MVP score of 766. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 75 grabs, 30 pickups, 12 captures, 5 solos, 8 assists, 93 flag kills, 44 covers, 0 seals, 63 returns, 59 mid returns, 4 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 36% accuracy and 98 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: pho` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| silent |
| 204 |
| 67 |
| 83 |
| 0 |
| 251 |
| - |
| 0.81 |
| 45% |
| 27% |
| 0:07 |
| Team Total | 707 | 263 | 257 | 0 | 856 | 28.1 cm | 1.02 | 51% | 32% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 262 | 98 | 84 | 0 | 284 | 13.5 cm | 1.17 | 54% | 36% | 0:07 |
| JugzZz | 178 | 85 | 85 | 0 | 278 | - | 1.00 | 50% | 31% | 0:07 |
| Broken_Soul | 155 | 74 | 94 | 0 | 281 | 58.3 cm | 0.79 | 44% | 27% | 0:07 |
| Team Total | 595 | 257 | 263 | 0 | 843 | 35.9 cm | 0.98 | 49% | 31% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| silent | 9 | 3 | 3 kills |
| Broken_Soul | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 1 | 11 kills | |||
| _-=Pr3dazZz=- | 1 | 9 kills | ||||
| pho` | 1 | 5 kills | ||||
| JugzZz | 2 | 5 kills | ||||
| silent | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | silent | Attacker | 22 | 4 | 3 | 3 | 10 | 0/- | 564 | 6 | 2 | 3 | 0 | 5 | 1 | 766 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 23/3 | 46 | 3 | 7 | 14 | 0 | 16 | 2 | 651 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 26/9 | 0 | 2 | 6 | 19 | 0 | 19 | 1 | 640 |
| - | JugzZz | Attacker | 23 | 3 | 2 | 2 | 8 | 0/- | 330 | 3 | 6 | 4 | 0 | 4 | 0 | 554 |
| - | pho` | Attacker | 12 | 3 | 0 | 0 | 16 | 0/- | 136 | 6 | 17 | 12 | 1 | 12 | 0 | 537 |
| - | Broken_Soul | Attacker | 18 | 1 | 2 | 0 | 10 | 0/- | 124 | 10 | 6 | 7 | 0 | 7 | 0 | 378 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | |
| silent | 30000 | - | - | 21 | 23 | 26 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 17 | 0 | Bumpy connection | |
| Broken_Soul | 30000 | - | - | 23 | 24 | 25 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 90 | 98 | 146 | 3 | Unstable spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| silent | Godlike | Attacker | Well played, this was a fantastic performance at 1.79x. Your flag work was one of your best areas, with 22 grabs producing 4 caps and 3 solos. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.61x. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.51x. You helped keep the score under control with 14 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| JugzZz | Godlike | Attacker | You had a huge game and played well above your usual level at 1.44x. Very strong flag running: you made 23 grabs count with 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.31x. You carried real threat on attack, turning 12 grabs into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.06x, with room to turn steady play into a bigger influence. You were dangerous with the flag: 18 grabs led to 1 cap. I think survival was your main issue: 74-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |