Unreal HeavenThe home of 2v2 and 3v3 iCTF25 May 2026, 13:53
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 542 | 144 | 112 | 0 | 350 | 13.5 cm | 1.29 | 56% | 42% | 0:05 | |
| 477 | 96 | 135 | 0 | 314 | 58.3 cm | 0.71 | 42% | 31% | 0:04 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 144 | ||
| 96 |
| Killer | Victim | |
|---|---|---|
| 112 | ||
| 135 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 25 | 15 | 2 | 6 | 5 kills | |||
| 24 | 12 | 4 | 4 kills | ||||
| 11 | 2 | 2 | 1 | 5 kills |
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Generated from the match events and player statistics.
A decisive game of 2v1 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 10-12 in favour of Blue Team.
The opening breakthrough came at 0:47 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 12 of the 22 captures. Momentum changed hands 3 times as the scoreline developed. 19 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:41, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 10-12.
-cide- made the biggest clutch contribution, recording 20 close-save returns.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 144 kills.
Clutch desk: -cide- produced 20 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 1019 |
| 240 |
| 247 |
| 0 |
| 664 |
| 35.9 cm |
| 0.97 |
| 49% |
| 37% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 1000 | 247 | 240 | 0 | 695 | 46.0 cm | 1.03 | 51% | 36% | 0:10 | |
| Team Total | 1000 | 247 | 240 | 0 | 695 | 46.0 cm | 1.03 | 51% | 36% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| 5 | 7 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇳🇱 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1000 | |
| -🇬🇧 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 542 | |
| -🇬🇧 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 477 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | ||
| 20000 | - | - | 14 | 15 | 16 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 17 | 24 | 33 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.72x. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.46x. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You fought efficiently: 144-112 with a 1.29 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.27x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. I think survival was your main issue: 96-135 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |