Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Mar 2026, 14:06
Stalwart
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 53 | 53 | 45 | 0 | 126 | 20.3 cm | 1.18 | 54% | 42% | 0:14 |
| PeRcH72FB | 45 | 45 | 53 | 0 | 158 | 20.3 cm | 0.85 | 46% | 28% | 0:12 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| PeRcH72 | 4 | 1 | 3 kills | ||||
| pho` | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| PeRcH72 | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Stalwart, with 2 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 53 score, 53 kills, and 54% efficiency.
pho` led the fragging pace with 53 kills.
pho` posted the best accuracy at 42%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
pho` hit 42% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 6 kills |
| pho` | 4 | 5 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 21 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 18 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Stable | Combat | You played around your normal level at 0.95x, so your focus should be small improvements rather than a full reset. Your score and survival worked together well, which is exactly what helps in DM/TDM. 42% accuracy was a real positive, so keep using positions where your aim can decide the fight quickly. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| PeRcH72 | Struggling | Combat | You were below your usual level at 0.87x, so cleaner decisions and timing will matter most for you. You found plenty of frags, but the deaths made the pressure harder to convert into control. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |