Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Feb 2026, 19:04
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 351 | 119 | 91 | 0 | 371 | 46.0 cm | 1.31 | 57% | 32% | 0:07 | |
| 301 | 122 | 99 | 0 | 343 | - | 1.23 | 55% | 36% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 12 | 2 | 1 | 5 kills | |||
| 22 | 9 | 1 | 1 | 5 kills | |||
| 21 | 4 | 1 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 13-4 in favour of Red Team.
The opening breakthrough came at 0:19 when -cide- scored for Red Team. Red Team created more scoring chances, converting 13 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 11 captures were completed solo.
The final capture arrived at 10:52, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 13-4.
-cide- stood out as the main objective influence with 21 grabs, 11 captures, 10 returns, and an MVP score of 1405. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 59 grabs, 24 pickups, 17 captures, 6 solos, 6 assists, 66 flag kills, 43 covers, 0 seals, 42 returns, 39 mid returns, 3 clutch returns, and 0 cherry picks.
-uh.PreDaToR- supplied the sharpest shooting numbers, finishing with 36% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 32 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 652 |
| 241 |
| 190 |
| 0 |
| 714 |
| 46.0 cm |
| 1.27 |
| 56% |
| 34% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 256 | 110 | 119 | 0 | 352 | 36.0 cm | 0.92 | 48% | 31% | 0:05 | |
| 235 | 80 | 122 | 0 | 326 | 58.3 cm | 0.66 | 40% | 25% | 0:05 | |
| Team Total | 491 | 190 | 241 | 0 | 678 | 47.1 cm | 0.79 | 44% | 28% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 8 kills | |||||
| 4 | 8 kills | |||||
| 2 | 7 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇳🇱 | Attacker | 21 | 11 | 1 | 4 | 15 | 0/- | 915 | 11 | 4 | 7 | 0 | 10 | 2 | 1405 | |
| -🇧🇪 | Attacker | 19 | 2 | 3 | 1 | 11 | 0/- | 385 | 2 | 26 | 5 | 0 | 5 | 1 | 899 | |
| -🇬🇧 | Attacker | 12 | 3 | 1 | 1 | 20 | 0/- | 294 | 5 | 2 | 12 | 0 | 12 | 0 | 656 | |
| -🇬🇧 |
| Attacker |
| 7 |
| 1 |
| 1 |
| 0 |
| 20 |
| 0/- |
| 106 |
| 6 |
| 11 |
| 15 |
| 0 |
| 15 |
| 0 |
| 596 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 31 | 32 | 33 | 0 | Good connection | ||
| 30000 | - | - | 27 | 30 | 33 | 0 | Sawtooth variation | ||
| 20000 | - | - | 20 | 21 | 22 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.36x rating shows it. Your attacking runs had purpose, with 21 grabs leading to 11 caps and 4 solos. You fought efficiently: 119-91 with a 1.31 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.76x. Your grabs and running were a real strength, with 19 grabs turning into 2 caps and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.36x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 12 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.25x. You were dangerous with the flag: 7 grabs led to 1 cap. I think survival was your main issue: 80-122 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |