30 Aug 2025, 18:50
Feel Da Gru
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 282 | 50 | 51 | 0 | 151 | 46.0 cm | 0.98 | 50% | 33% | 0:09 | |
| 277 | 60 | 46 | 0 | 186 | - | 1.30 | 57% | 32% | 0:11 | |
| Team Total | 559 | 110 | 97 | 0 | 337 | 46.0 cm | 1.13 | 53% | 33% | 0:20 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 9 | 2 | 1 | 4 kills | ||||
| 7 | 1 | 4 kills | |||||
| 7 | 1 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Grutabulous between Red and Blue Team, ending 12-5 in favour of Red Team.
The opening breakthrough came at 0:19 when =oZ`Mac= scored for Blue Team. Red Team created more scoring chances, converting 12 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 12 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 7:50, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 12-5.
-cide- stood out as the main objective influence with 13 grabs, 5 captures, 15 returns, and an MVP score of 1287. -cide- made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 64 grabs, 21 pickups, 17 captures, 4 solos, 5 assists, 68 flag kills, 18 covers, 0 seals, 47 returns, 25 mid returns, 22 clutch returns, and 0 cherry picks.
=oZ`Mac= supplied the sharpest shooting numbers, finishing with 35% accuracy and 46 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 6 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 243 | 51 | 48 | 0 | 168 | - | 1.06 | 52% | 30% | 0:11 | |
| 191 | 46 | 62 | 1 | 131 | - | 0.74 | 42% | 35% | 0:07 | |
| Team Total | 434 | 97 | 110 | 1 | 299 | - | 0.88 | 47% | 32% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 13 | 5 | 1 | 0 | 21 | 0/- | 638 | 9 | 3 | 8 | 0 | 15 | 6 | 1287 | |
| -🇺🇸 | Attacker | 22 | 7 | 3 | 1 | 12 | 0/- | 562 | 3 | 5 | 4 | 0 | 9 | 6 | 1187 | |
| -🇬🇧 | Attacker | 16 | 3 | 0 | 2 | 21 | 0/- | 251 | 4 | 3 | 7 | 0 | 13 | 6 | 765 | |
| -🇭🇺 | Attacker | 13 | 2 | 1 | 1 | 14 | 0/- | 249 | 5 | 7 | 6 | 0 | 10 | 4 | 619 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 109 | 111 | 115 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 26 | 28 | 29 | 0 | Minor variation | ||
| 30000 | - | - | 20 | 26 | 102 | 1 | Occasional lag spikes | ||
| 30000 | - | - | 41 | 41 | 42 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.99x. Your flag work was one of your best areas, with 13 grabs producing 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.88x. Excellent flag running from you: 22 grabs became 7 caps and 1 solo. You fought efficiently: 60-46 with a 1.30 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.56x. Excellent flag running from you: 16 grabs became 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | I think you had a steady game at 1.10x; one or two stronger moments would lift it nicely. Very strong flag running: you made 13 grabs count with 2 caps and 1 solo. I think survival was your main issue: 46-62 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
