Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Jun 2026, 13:48
CTF-2on2-Thorns (MPG Edition)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 255 | 77 | 75 | 0 | 222 | 20.3 cm | 1.03 | 51% | 35% | 0:08 | |
| 170 | 76 | 74 | 0 | 257 | - | 1.03 | 51% | 31% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 29 | ||
| 48 | ||
| 38 | ||
| 38 |
| Killer | Victim | |
|---|---|---|
| 39 | ||
| 35 | ||
| 36 | ||
| 39 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 9 | 3 | 3 kills | |||||
| 13 | 2 | 4 kills | |||||
| 12 | 1 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-2on2-ThornsMPGed between Red and Blue Team, ending 7-4 in favour of Red Team.
The opening breakthrough came at 1:33 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 7 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 9 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:39, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-4.
pho` stood out as the main objective influence with 12 grabs, 5 captures, 9 returns, and an MVP score of 848. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 46 grabs, 23 pickups, 11 captures, 7 solos, 2 assists, 58 flag kills, 16 covers, 1 seals, 33 returns, 17 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 35% accuracy and 77 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 425 |
| 153 |
| 149 |
| 0 |
| 479 |
| 20.3 cm |
| 1.03 |
| 51% |
| 33% |
| 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 206 | 74 | 67 | 0 | 241 | 46.0 cm | 1.10 | 52% | 32% | 0:09 | |
| 169 | 75 | 86 | 0 | 242 | 58.3 cm | 0.87 | 47% | 31% | 0:07 | |
| Team Total | 375 | 149 | 153 | 0 | 483 | 52.1 cm | 0.97 | 49% | 32% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 9 kills | |||||
| 2 | 6 kills | |||||
| 2 | 6 kills | |||||
| 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 12 | 5 | 0 | 4 | 16 | 0/- | 495 | 4 | 7 | 4 | 0 | 9 | 2 | 848 | |
| -🇩🇪 | Attacker | 17 | 3 | 0 | 0 | 19 | 0/- | 269 | 6 | 0 | 3 | 0 | 8 | 2 | 581 | |
| -🇬🇧 | Attacker | 12 | 2 | 0 | 2 | 12 | 0/- | 205 | 9 | 3 | 6 | 0 | 9 | 0 | 525 | |
| -🇬🇧 | Attacker | 5 | 1 | 2 | 1 | 11 | 0/- | 131 | 4 | 6 | 4 | 0 | 7 | 1 | 395 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 18 | 19 | 19 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 26 | 28 | 30 | 0 | Minor variation | ||
| 30000 | - | - | 23 | 24 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.73x. You ran the flag well and gave your team end product: 5 caps and 4 solos from 12 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.45x. Your flag work was one of your best areas, with 17 grabs producing 3 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.30x. You looked dangerous whenever you got the flag, and 12 grabs led to 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.18x. You were dangerous with the flag: 5 grabs led to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |