Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Mar 2026, 16:12
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 323 | 113 | 74 | 0 | 269 | 13.5 cm | 1.53 | 60% | 45% | 0:08 |
| -cide-FB | 163 | 67 | 83 | 1 | 191 | 46.0 cm | 0.81 | 44% | 35% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 23 | 4 | 1 | 4 kills | |||
| pho` | 14 | 3 | 1 | 4 kills | |||
| -uh.Pr3DazZz | 9 | 1 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 6-8 in favour of Blue Team.
The opening breakthrough came at 0:46 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 8 of the 14 captures. Momentum changed hands 1 time as the scoreline developed. 11 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:52, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-8.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 1 capture, 26 returns, and an MVP score of 642. -uh.StarzZz`- made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 81 grabs, 13 pickups, 14 captures, 9 solos, 3 assists, 79 flag kills, 30 covers, 3 seals, 66 returns, 3 mid returns, 10 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 45% accuracy and 113 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| {Black_Mage}` |
| 38 |
| 20 |
| 72 |
| 9 |
| 96 |
| - |
| 0.28 |
| 20% |
| 21% |
| 0:09 |
| Team Total | 524 | 200 | 229 | 10 | 556 | 29.7 cm | 0.87 | 47% | 37% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 220 | 80 | 58 | 1 | 253 | - | 1.38 | 58% | 33% | 0:11 |
| pho` | 196 | 97 | 67 | 1 | 242 | 20.3 cm | 1.45 | 59% | 42% | 0:09 |
| Broken_Soul | 188 | 52 | 75 | 0 | 183 | 58.3 cm | 0.69 | 41% | 30% | 0:08 |
| Team Total | 604 | 229 | 200 | 2 | 678 | 39.3 cm | 1.15 | 53% | 35% | 0:30 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 1 |
| 3 kills |
| -cide- | 9 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 1 | 10 kills | |||
| pho` | 4 | 9 kills | ||||
| -uh.Pr3DazZz | 3 | 7 kills | ||||
| Broken_Soul | 4 kills | |||||
| -cide- | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 1 | 0 | 0 | 0 | 34/15 | 59 | 1 | 5 | 1 | 0 | 26 | 6 | 642 |
| - | Broken_Soul | Attacker | 20 | 5 | 1 | 3 | 9 | 0/- | 448 | 4 | 2 | 0 | 0 | 9 | 2 | 606 |
| - | -cide- | Attacker | 26 | 5 | 0 | 5 | 4 | 0/- | 491 | 3 | 5 | 0 | 1 | 3 | 0 | 582 |
| - |
| Attacker |
| 17 |
| 2 |
| 0 |
| 1 |
| 8 |
| 0/- |
| 253 |
| 3 |
| 13 |
| 2 |
| 1 |
| 7 |
| 0 |
| 466 |
| - | -uh.Pr3DazZz | Defender | 1 | 1 | 1 | 0 | 0 | 24/0 | 99 | 1 | 4 | 0 | 0 | 20 | 1 | 421 |
| - | {Black_Mage}` | Attacker | 16 | 0 | 1 | 0 | 0 | 0/- | 50 | 1 | 1 | 0 | 0 | 1 | 1 | 161 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| {Black_Mage}` | 25000 | 0 | 0Hz | 27 | 31 | 34 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 22 | 23 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 13 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 26 | 28 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.85x. Your defensive timing was good: 1 mid return and 6 clutch returns cut off runs at important moments. You fought efficiently: 113-74 with a 1.53 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Godlike | Attacker | Great game, this was a really strong performance from you at 1.59x. You ran the flag well and gave your team end product: 5 caps and 3 solos from 20 grabs. I think survival was your main issue: 52-75 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.46x rating shows it. Your attacking runs had purpose, with 26 grabs leading to 5 caps and 5 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -uh.Pr3DazZz | Godlike | Defender | You put together a top-level game here and finished at 1.32x. You helped keep the score under control with 1 clutch return. You fought efficiently: 80-58 with a 1.38 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.23x. Your attacking runs had purpose, with 17 grabs leading to 2 caps and 1 solo. You fought efficiently: 97-67 with a 1.45 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| {Black_Mage}` | Feeding | Attacker | You had a rough game at 0.50x, so I think your goal should be to simplify and rebuild from safer plays. 16 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. 9 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |