9 Jul 2026, 20:29
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 23 | 16 | 16 | 1 | 44 | 13.5 cm | 1.00 | 48% | 36% | 0:11 |
| -cide- | 15 | 6 | 16 | 0 | 35 | 46.0 cm | 0.38 | 27% | 17% | 0:04 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| pho` | -uh.StarzZz`- | 11 |
| pho` | -cide- | 10 |
| _-=Pr3dazZz=- | -uh.StarzZz`- | 5 |
| _-=Pr3dazZz=- | -cide- | 6 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 3 | 1 | 1 | 5 kills | |||
| -uh.StarzZz`- | 3 | 1 | 4 kills | ||||
| _-=Pr3dazZz=- | 1 | 1 | 3 kills |
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 0-2 in favour of Blue Team.
The opening breakthrough came at 0:39 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 2 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 0:56, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-2.
_-=Pr3dazZz=- stood out as the main objective influence with 2 grabs, 2 captures, 1 return, and an MVP score of 228. pho` anchored the recovery work with 2 total returns.
Objective ledger for the match: 6 grabs, 4 pickups, 2 captures, 0 solos, 1 assists, 8 flag kills, 7 covers, 0 seals, 4 returns, 4 mid returns, 0 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 46% accuracy and 21 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 1 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: -uh.StarzZz`- finished with 4 lama score from 16 kills and 6 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 38 |
| 22 |
| 32 |
| 1 |
| 79 |
| 29.7 cm |
| 0.69 |
| 41% |
| 28% |
| 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 57 | 21 | 11 | 0 | 46 | 20.3 cm | 1.91 | 66% | 46% | 0:17 |
| _-=Pr3dazZz=- | 39 | 11 | 11 | 0 | 42 | 36.0 cm | 1.00 | 50% | 31% | 0:13 |
| Team Total | 96 | 32 | 22 | 0 | 88 | 28.1 cm | 1.45 | 59% | 39% | 0:31 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| pho` | 1 | 1 | 11 kills | |||
| -uh.StarzZz`- | 3 kills | |||||
| _-=Pr3dazZz=- | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 2 | 2 | 0 | 0 | 0 | 0/0 | 200 | 3 | 2 | 1 | 0 | 1 | 0 | 228 |
| - | pho` | Defender | 1 | 0 | 1 | 0 | 0 | 4/3 | 0 | 0 | 5 | 2 | 0 | 2 | 0 | 120 |
| - | -uh.StarzZz`- | Defender | 3 | 0 | 0 | 0 | 0 | 2/0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 33 |
| - | -cide- | Defender | 0 | 0 | 0 | 0 | 0 | 2/0 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 31 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 18 | 18 | 0 | Limited ping data | |
| -cide- | 30000 | 360 | 240Hz | 81 | 91 | 100 | 0 | Limited ping data | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 19 | 19 | 19 | 0 | Limited ping data | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 22 | 0 | Limited ping data |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Feeding | Defender | This was a hard outing for you at 0.71x; treat it as a reset point, not a verdict on your ability. Your defensive timing was good: 1 mid return cut off runs at important moments. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Feeding | Defender | You had a tough match at 0.62x, well below your usual level, but I think it is fixable. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns. Aim was a real positive at 46% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Feeding | Defender | You had a rough game at 0.27x, so I think your goal should be to simplify and rebuild from safer plays. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| -cide- | Feeding | Defender | You had a rough game at 0.19x, so I think your goal should be to simplify and rebuild from safer plays. Your defensive timing was good: 1 mid return cut off runs at important moments. 27% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |