Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Apr 2026, 22:51
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 487 | 9 | 18 | 0 | 49 | 20.3 cm | 0.50 | 33% | 18% | 0:36 |
| Team Total | 487 | 9 | 18 | 0 | 49 | 20.3 cm | 0.50 | 33% | 18% | 0:37 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 3 | 1 | 3 kills | ||||
| PeRcH72 | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` |
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Generated from the match events and player statistics.
A decisive game of 1v1 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 30-2 in favour of Red Team.
The opening breakthrough came at 0:37 when pho` scored for Blue Team. Red Team created more scoring chances, converting 30 of the 32 captures. Momentum changed hands 1 time as the scoreline developed. 32 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:32, with PeRcH72 finishing for Red Team on a solo run. That score set the closing shape of the match at 30-2.
PeRcH72 made the biggest clutch contribution, recording 1 close-save return.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 18 kills.
Clutch desk: PeRcH72 produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | PeRcH72 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 487 |
| - | pho` | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 |
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| pho`FB | 70 | 18 | 9 | 0 | 47 | 20.3 cm | 2.00 | 67% | 38% | 1:13 |
| Team Total | 70 | 18 | 9 | 0 | 47 | 20.3 cm | 2.00 | 67% | 38% | 1:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 3 kills |
| PeRcH72 | 2 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 25000 | 300 | 175Hz | 16 | 17 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 24 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| PeRcH72 | Godlike | Defender | You played a really good game here and your 1.98x rating shows it. You had defensive involvement, but your next step is being first to the danger more often, not just reacting after the grab. 33% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Feeding | Defender | This was a hard outing for you at 0.39x; treat it as a reset point, not a verdict on your ability. You had defensive involvement, but your next step is being first to the danger more often, not just reacting after the grab. 67% efficiency shows the fight selection was generally good. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |