12 Feb 2026, 22:28
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 357 | 123 | 83 | 0 | 410 | 36.0 cm | 1.48 | 60% | 39% | 0:08 |
| newut | 276 | 123 | 89 | 0 | 318 | - | 1.38 | 58% | 39% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 20 | 6 | 2 | 4 kills | |||
| pho` | 15 | 6 | 6 | 1 | 5 kills | ||
| newut | 15 | 9 | 2 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-7 in favour of Red Team.
The opening breakthrough came at 0:14 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 8 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 11:11, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 8-7.
_-=Pr3dazZz=- stood out as the main objective influence with 3 grabs, 5 captures, 21 returns, and an MVP score of 964. newut made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 88 grabs, 35 pickups, 15 captures, 2 solos, 18 assists, 108 flag kills, 48 covers, 0 seals, 73 returns, 59 mid returns, 14 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 131 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: newut produced 6 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 208 |
| 78 |
| 86 |
| 0 |
| 299 |
| 20.3 cm |
| 0.91 |
| 48% |
| 26% |
| 0:07 |
| Team Total | 841 | 324 | 258 | 0 | 1027 | 28.1 cm | 1.26 | 56% | 35% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 383 | 131 | 118 | 0 | 328 | 20.3 cm | 1.11 | 53% | 40% | 0:05 |
| -uh.StarzZz`-FB | 262 | 110 | 105 | 0 | 348 | 13.5 cm | 1.05 | 51% | 37% | 0:06 |
| {Black_Mage}` | 68 | 17 | 101 | 0 | 120 | - | 0.17 | 14% | 14% | 0:06 |
| Team Total | 713 | 258 | 324 | 0 | 796 | 16.9 cm | 0.80 | 44% | 35% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 11 | 7 | 1 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 1 | 13 kills | |||
| pho` | 6 | 6 kills | ||||
| newut | 2 | 6 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 3 | 5 | 0 | 0 | 0 | 28/1 | 192 | 6 | 17 | 17 | 0 | 21 | 2 | 964 |
| - | -uh.StarzZz`- | Attacker | 30 | 2 | 5 | 1 | 13 | 0/- | 585 | 7 | 5 | 7 | 0 | 9 | 2 | 957 |
| - | newut | Attacker | 23 | 0 | 5 | 0 | 17 | 0/- | 238 | 4 | 9 | 6 | 0 | 11 | 6 | 809 |
| - |
| Defender |
| 2 |
| 4 |
| 1 |
| 0 |
| 0 |
| 37/15 |
| 8 |
| 8 |
| 13 |
| 24 |
| 0 |
| 26 |
| 2 |
| 791 |
| - | PeRcH72 | Attacker | 18 | 3 | 4 | 1 | 11 | 0/- | 371 | 6 | 2 | 4 | 0 | 5 | 2 | 705 |
| - | {Black_Mage}` | Attacker | 12 | 1 | 3 | 0 | 2 | 0/- | 107 | 4 | 2 | 1 | 0 | 1 | 0 | 277 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 18 | 0 | Bumpy connection | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 98 | 0 | Minor variation | |
| PeRcH72 | 30000 | - | - | 23 | 24 | 25 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 29 | 34 | 55 | 1 | Occasional lag spikes | |
| pho` | 25000 | 400 | 280Hz | 18 | 19 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | You had a huge game and played well above your usual level at 2.04x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns and 2 clutch returns. You fought efficiently: 123-83 with a 1.48 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.87x. Your defensive timing was good: 24 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Godlike | Attacker | You played a really good game here and your 1.69x rating shows it. You were active on attack with 23 grabs; I think your next step is turning more of those into safe runs. You fought efficiently: 123-89 with a 1.38 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.67x. You looked dangerous whenever you got the flag, and 30 grabs led to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| PeRcH72 | Godlike | Attacker | Great game, this was a really strong performance from you at 1.48x. You looked dangerous whenever you got the flag, and 18 grabs led to 3 caps and 1 solo. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| {Black_Mage}` | Feeding | Attacker | You had a rough game at 0.71x, so I think your goal should be to simplify and rebuild from safer plays. Very strong flag running: you made 12 grabs count with 1 cap. I think survival was your main issue: 17-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |