2 Nov 2025, 22:11
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 256 | 91 | 85 | 0 | 206 | 46.0 cm | 1.07 | 52% | 44% | 0:07 |
| localhero | 251 | 92 | 72 | 0 | 204 | - | 1.28 | 56% | 41% | 0:16 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 10 | 10 | 3 kills | ||||
| ownage | 8 | 4 | 3 | 4 kills | |||
| localhero | 22 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 8-7 in favour of Red Team.
The opening breakthrough came at 1:02 when pho` scored for Blue Team. Red Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 1 time as the scoreline developed. 9 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:00, with -cide- finishing for Red Team. That score set the closing shape of the match at 8-7.
-cide- stood out as the main objective influence with 21 grabs, 6 captures, 5 returns, and an MVP score of 802. Broken_Soul made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 75 grabs, 37 pickups, 15 captures, 9 solos, 7 assists, 97 flag kills, 33 covers, 3 seals, 60 returns, 6 mid returns, 12 clutch returns, and 4 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 44% accuracy and 91 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 157 |
| 75 |
| 85 |
| 0 |
| 238 |
| 36.0 cm |
| 0.88 |
| 47% |
| 33% |
| 0:07 |
| Team Total | 664 | 258 | 242 | 0 | 648 | 41.0 cm | 1.07 | 52% | 40% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 237 | 89 | 92 | 1 | 220 | 20.3 cm | 0.97 | 49% | 40% | 0:07 |
| ownage | 208 | 91 | 79 | 1 | 239 | - | 1.15 | 53% | 38% | 0:08 |
| Broken_Soul | 203 | 62 | 87 | 2 | 222 | 58.3 cm | 0.71 | 41% | 30% | 0:07 |
| Team Total | 648 | 242 | 258 | 4 | 681 | 39.3 cm | 0.94 | 48% | 36% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 1 |
| 4 kills |
| Broken_Soul | 8 | 3 | 3 kills |
| pho` | 18 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 2 | 8 kills | ||||
| ownage | 1 | 7 kills | ||||
| localhero | 4 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Broken_Soul | 2 | 5 kills | ||||
| pho` | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 21 | 6 | 0 | 4 | 12 | 0/- | 523 | 4 | 8 | 2 | 1 | 5 | 3 | 802 |
| - | Broken_Soul | Attacker | 12 | 3 | 2 | 2 | 9 | 0/- | 412 | 7 | 4 | 1 | 1 | 7 | 4 | 626 |
| - | localhero | Attacker | 11 | 1 | 2 | 1 | 19 | 0/- | 211 | 5 | 10 | 1 | 1 | 10 | 2 | 536 |
| - | pho` | Defender | 2 | 2 | 1 | 0 | 0 | 25/6 | 106 | 8 | 4 | 0 | 0 | 18 | 2 | 473 |
| - | ownage | Attacker | 15 | 2 | 2 | 1 | 18 | 0/- | 182 | 8 | 6 | 2 | 0 | 13 | 0 | 387 |
| - | _-=Pr3dazZz=- | Attacker | 14 | 1 | 0 | 1 | 14 | 0/- | 67 | 5 | 1 | 0 | 1 | 7 | 1 | 301 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 26 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 10 | 12 | 0 | Minor variation | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 12 | 14 | 16 | 0 | Bumpy connection | |
| ownage | 30000 | - | - | 91 | 93 | 95 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.91x. You carried real threat on attack, turning 21 grabs into 6 caps and 4 solos. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| localhero | Godlike | Attacker | You put together a top-level game here and finished at 1.56x. Your attacking play was strong, especially because you turned 11 grabs into 1 cap and 1 solo. You fought efficiently: 92-72 with a 1.28 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| Broken_Soul | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.46x. Your attacking play was strong, especially because you turned 12 grabs into 3 caps and 2 solos. I think survival was your main issue: 62-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.26x. You helped keep the score under control with 2 clutch returns. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| ownage | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.23x. Your attacking play was strong, especially because you turned 15 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 0.94x, with room to turn steady play into a bigger influence. You ran the flag well and gave your team end product: 1 cap and 1 solo from 14 grabs. You did make some good returns, and those stops helped your team stay in the game. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |