Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Mar 2026, 23:13
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 314 | 142 | 122 | 0 | 369 | 20.3 cm | 1.16 | 54% | 38% | 0:06 |
| -uh.Pr3DazZz | 267 | 112 | 107 | 0 | 355 | - | 1.05 | 51% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 17 | 9 | 3 | 4 kills | |||
| localhero | 12 | 9 | 3 kills | ||||
| -cide- | 24 | 2 | 4 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 1:22 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 14:13, with -uh.Pr3DazZz finishing for Red Team on a solo run. That score set the closing shape of the match at 7-6.
-cide- stood out as the main objective influence with 22 grabs, 2 captures, 17 returns, and an MVP score of 771. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 78 grabs, 45 pickups, 13 captures, 5 solos, 9 assists, 110 flag kills, 70 covers, 0 seals, 65 returns, 58 mid returns, 7 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 142 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: localhero logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 227 |
| 114 |
| 120 |
| 0 |
| 321 |
| 13.5 cm |
| 0.95 |
| 49% |
| 36% |
| 0:07 |
| Team Total | 808 | 368 | 349 | 0 | 1045 | 16.9 cm | 1.05 | 51% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 330 | 129 | 117 | 0 | 365 | 46.0 cm | 1.10 | 52% | 35% | 0:07 |
| localhero | 288 | 114 | 109 | 0 | 407 | - | 1.05 | 51% | 28% | 0:07 |
| PeRcH72 | 240 | 106 | 142 | 0 | 374 | 20.3 cm | 0.75 | 43% | 28% | 0:06 |
| Team Total | 858 | 349 | 368 | 0 | 1146 | 33.1 cm | 0.95 | 49% | 30% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 23 | 2 | 2 | 4 kills |
| -uh.Pr3DazZz | 22 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 7 | 7 kills | ||||
| localhero | 3 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| PeRcH72 | 2 | 6 kills | ||||
| -uh.StarzZz`- | 3 | 5 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 22 | 2 | 1 | 1 | 30 | 0/- | 211 | 5 | 11 | 15 | 0 | 17 | 2 | 771 |
| - | -uh.Pr3DazZz | Attacker | 18 | 6 | 1 | 2 | 9 | 0/- | 399 | 14 | 13 | 7 | 0 | 8 | 1 | 750 |
| - | pho` | Defender | 2 | 0 | 1 | 0 | 0 | 29/15 | 67 | 5 | 11 | 18 | 0 | 20 | 1 | 724 |
| - | localhero | Attacker | 14 | 3 | 2 | 2 | 14 | 0/- | 354 | 6 | 12 | 5 | 1 | 7 | 2 | 715 |
| - | -uh.StarzZz`- | Attacker | 22 | 1 | 3 | 0 | 7 | 0/- | 234 | 11 | 16 | 2 | 0 | 2 | 1 | 569 |
| - | PeRcH72 | Defender | 0 | 1 | 1 | 0 | 0 | 21/- | 34 | 4 | 7 | 11 | 0 | 11 | 0 | 509 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 20000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 27 | 28 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 19 | 19 | 0 | Good connection | |
| localhero | 20000 | - | - | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.90x. Your attacking runs had purpose, with 22 grabs leading to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Godlike | Attacker | You had a huge game and played well above your usual level at 1.66x. You ran the flag well and gave your team end product: 3 caps and 2 solos from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -uh.Pr3DazZz | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.65x. You gave the enemy defence problems and backed it up with 6 caps and 2 solos from 18 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.53x. You helped keep the score under control with 18 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| PeRcH72 | Godlike | Defender | You put together a top-level game here and finished at 1.33x. Your defensive timing was good: 11 mid returns cut off runs at important moments. I think survival was your main issue: 106-142 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Dominating | Attacker | You had a positive match and your 1.25x rating backs that up. Excellent flag running from you: 22 grabs became 1 cap. The support share was meaningful at 37%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |