Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Sept 2025, 13:45
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 397 | 154 | 122 | 0 | 390 | 20.3 cm | 1.26 | 56% | 39% | 0:05 | |
| 318 | 130 | 125 | 0 | 383 | 20.3 cm | 1.04 | 51% | 34% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 9 | 2 | 6 | 5 kills | |||
| 19 | 4 | 4 | 2 | 5 kills | |||
| 20 | 8 | 3 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 3:32 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:13, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 6-5.
-cide- stood out as the main objective influence with 17 grabs, 2 captures, 14 returns, and an MVP score of 978. _-=Pr3dazZz=- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 99 grabs, 65 pickups, 11 captures, 3 solos, 12 assists, 153 flag kills, 98 covers, 0 seals, 87 returns, 66 mid returns, 21 clutch returns, and 8 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 154 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: pho` logged 4 cherry picks, so the orchard was open and the complaints department has fresh material.
| 297 |
| 126 |
| 91 |
| 0 |
| 463 |
| 46.0 cm |
| 1.38 |
| 58% |
| 29% |
| 0:07 |
| Team Total | 1012 | 410 | 338 | 0 | 1236 | 28.8 cm | 1.21 | 55% | 34% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 379 | 129 | 132 | 0 | 365 | 36.0 cm | 0.98 | 49% | 37% | 0:05 | |
| 325 | 110 | 140 | 0 | 365 | 46.0 cm | 0.79 | 44% | 30% | 0:04 | |
| 284 | 99 | 138 | 0 | 322 | 58.3 cm | 0.72 | 42% | 31% | 0:04 | |
| Team Total | 988 | 338 | 410 | 0 | 1052 | 46.7 cm | 0.82 | 45% | 33% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 4 |
| 3 |
| 3 |
| 5 kills |
| 12 | 5 | 1 | 2 | 5 kills |
| 22 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 7 kills | |||||
| 6 | 7 kills | |||||
| 2 | 6 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 17 | 2 | 3 | 0 | 26 | 0/- | 343 | 11 | 8 | 9 | 1 | 14 | 4 | 978 | |
| -🇬🇧 | Attacker | 11 | 1 | 2 | 0 | 35 | 0/- | 35 | 12 | 18 | 19 | 0 | 24 | 5 | 832 | |
| -🇬🇧 | Attacker | 21 | 3 | 1 | 1 | 30 | 0/- | 263 | 13 | 30 | 9 | 4 | 15 | 3 | 764 | |
| -🇬🇧 |
| Attacker |
| 11 |
| 2 |
| 3 |
| 0 |
| 22 |
| 0/- |
| 123 |
| 13 |
| 5 |
| 13 |
| 0 |
| 16 |
| 4 |
| 764 |
| -🇦🇺 | Attacker | 18 | 2 | 2 | 1 | 21 | 0/- | 248 | 7 | 16 | 10 | 0 | 11 | 1 | 712 |
| -🇳🇱 | Attacker | 21 | 1 | 1 | 1 | 19 | 0/- | 88 | 9 | 21 | 6 | 3 | 7 | 4 | 585 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 23 | 24 | 25 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 260 | 261 | 261 | 0 | Good connection | ||
| 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 23 | 24 | 28 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.83x. Your attacking runs had purpose, with 11 grabs leading to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.80x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 21 grabs. You fought efficiently: 154-122 with a 1.26 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. | |
| Godlike | Attacker | You played a really good game here and your 1.78x rating shows it. Your grabs and running were a real strength, with 17 grabs turning into 2 caps. I think survival was your main issue: 110-140 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. | |
| Godlike | Attacker | You played a really good game here and your 1.60x rating shows it. You were dangerous with the flag: 18 grabs led to 2 caps and 1 solo. You fought efficiently: 126-91 with a 1.38 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.58x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 21 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.54x. You carried real threat on attack, turning 11 grabs into 2 caps. I think survival was your main issue: 99-138 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |