Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jan 2026, 23:43
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 379 | 126 | 129 | 0 | 333 | - | 0.98 | 49% | 38% | 0:05 | |
| 360 | 103 | 143 | 0 | 357 | 58.3 cm | 0.72 | 42% | 31% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 26 | 10 | 1 | 5 | 5 kills | |||
| 19 | 5 | 4 | 3 | 5 kills | |||
| 25 | 1 | 3 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 0-7 in favour of Blue Team.
The opening breakthrough came at 0:28 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:39, with -cide- finishing for Blue Team. That score set the closing shape of the match at 0-7.
pho` stood out as the main objective influence with 15 grabs, 1 capture, 15 returns, and an MVP score of 959. Broken_Soul made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 105 grabs, 112 pickups, 7 captures, 1 solos, 8 assists, 210 flag kills, 100 covers, 0 seals, 98 returns, 68 mid returns, 30 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 158 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 43 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 7 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 328 |
| 119 |
| 130 |
| 0 |
| 370 |
| 13.5 cm |
| 0.92 |
| 48% |
| 32% |
| 0:05 |
| Team Total | 1067 | 348 | 402 | 0 | 1060 | 35.9 cm | 0.87 | 46% | 33% | 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 419 | 158 | 113 | 0 | 403 | 20.3 cm | 1.40 | 58% | 40% | 0:05 | |
| 402 | 116 | 119 | 0 | 379 | 46.0 cm | 0.97 | 49% | 31% | 0:05 | |
| 361 | 128 | 116 | 0 | 384 | - | 1.10 | 52% | 33% | 0:05 | |
| Team Total | 1182 | 402 | 348 | 0 | 1166 | 33.1 cm | 1.16 | 54% | 35% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 9 |
| 2 |
| 1 |
| 5 kills |
| 15 | 6 | 4 | 4 kills |
| 20 | 3 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 5 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 1 | 3 | 0 | 31 | 0/- | 220 | 18 | 25 | 9 | 0 | 15 | 5 | 959 | |
| -🇳🇱 | Attacker | 13 | 6 | 1 | 1 | 27 | 0/- | 291 | 30 | 25 | 11 | 0 | 15 | 5 | 921 | |
| -🇺🇸 | Attacker | 30 | 0 | 4 | 0 | 31 | 0/- | 188 | 22 | 23 | 13 | 0 | 17 | 4 | 897 | |
| -🇬🇧 |
| Attacker |
| 9 |
| 0 |
| 0 |
| 0 |
| 40 |
| 0/- |
| 0 |
| 14 |
| 9 |
| 14 |
| 0 |
| 21 |
| 7 |
| 795 |
| -🇬🇧 | Attacker | 4 | 0 | 0 | 0 | 42 | 0/- | 0 | 9 | 16 | 16 | 0 | 21 | 4 | 714 |
| -🇬🇧 | Attacker | 34 | 0 | 0 | 0 | 39 | 0/- | 0 | 19 | 2 | 5 | 0 | 9 | 5 | 543 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 22 | 23 | 25 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 9 | 10 | 14 | 0 | Minor variation | ||
| 30000 | - | - | 20 | 21 | 28 | 0 | Variable ping | ||
| 25000 | 360 | 240Hz | 31 | 32 | 32 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 89 | 91 | 92 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 15 | 15 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.97x. You were dangerous with the flag: 13 grabs led to 6 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.95x. You were active on attack with 30 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.83x. You looked dangerous whenever you got the flag, and 15 grabs led to 1 cap. You fought efficiently: 158-113 with a 1.40 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.66x rating shows it. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.65x. 9 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 103-143 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.34x. 34 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |