Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Oct 2025, 19:04
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 291 | 106 | 102 | 0 | 324 | - | 1.04 | 51% | 33% | 0:06 |
| -cide-FB | 247 | 102 | 104 | 0 | 322 | 46.0 cm | 0.98 | 50% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 17 | 7 | 2 | 2 | 5 kills | ||
| localhero | 16 | 3 | 1 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 9 | 2 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 4-12 in favour of Blue Team.
The opening breakthrough came at 1:10 when silent scored for Red Team. Blue Team created more scoring chances, converting 12 of the 16 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:49, with newut finishing for Blue Team. That score set the closing shape of the match at 4-12.
newut stood out as the main objective influence with 21 grabs, 7 captures, 14 returns, and an MVP score of 1104. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 83 grabs, 38 pickups, 16 captures, 5 solos, 10 assists, 105 flag kills, 63 covers, 0 seals, 67 returns, 55 mid returns, 12 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 36% accuracy and 127 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 14 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| silent |
| 165 |
| 67 |
| 90 |
| 0 |
| 275 |
| - |
| 0.74 |
| 43% |
| 24% |
| 0:07 |
| Team Total | 703 | 275 | 296 | 0 | 921 | 46.0 cm | 0.93 | 48% | 31% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 347 | 127 | 83 | 0 | 369 | - | 1.53 | 60% | 36% | 0:07 |
| _-=Pr3dazZz=- | 280 | 90 | 93 | 0 | 324 | 36.0 cm | 0.97 | 49% | 30% | 0:07 |
| -uh.StarzZz`- | 224 | 79 | 99 | 0 | 248 | 13.5 cm | 0.80 | 44% | 32% | 0:06 |
| Team Total | 851 | 296 | 275 | 0 | 941 | 24.7 cm | 1.08 | 52% | 33% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 4 |
| 2 |
| 4 kills |
| silent | 4 | 4 | 1 | 4 kills |
| -uh.StarzZz`- | 13 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 6 | 1 | 10 kills | |||
| localhero | 4 | 8 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| -cide- | 3 | 6 kills | ||||
| silent | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 21 | 7 | 1 | 1 | 21 | 0/- | 591 | 10 | 16 | 13 | 0 | 14 | 1 | 1104 |
| - | _-=Pr3dazZz=- | Defender | 0 | 2 | 2 | 0 | 0 | 22/3 | 209 | 6 | 5 | 17 | 0 | 19 | 2 | 852 |
| - | -uh.StarzZz`- | Attacker | 19 | 3 | 5 | 3 | 9 | 0/- | 400 | 9 | 12 | 3 | 0 | 6 | 3 | 791 |
| - | localhero | Defender | 2 | 1 | 0 | 0 | 0 | 29/10 | 1 | 3 | 5 | 14 | 0 | 19 | 3 | 634 |
| - | -cide- | Attacker | 11 | 1 | 1 | 1 | 15 | 0/- | 196 | 3 | 17 | 4 | 0 | 5 | 3 | 608 |
| - | silent | Attacker | 30 | 2 | 1 | 0 | 9 | 0/- | 203 | 7 | 8 | 4 | 0 | 4 | 0 | 472 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| silent | 30000 | - | - | 22 | 27 | 90 | 0 | Variable ping | |
| -cide- | 25000 | 360 | 240Hz | 16 | 17 | 18 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 105 | 106 | 107 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 20 | 0 | Variable ping | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 2.19x. You looked dangerous whenever you got the flag, and 21 grabs led to 7 caps and 1 solo. You fought efficiently: 127-83 with a 1.53 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | You played a really good game here and your 1.61x rating shows it. You helped keep the score under control with 17 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| localhero | Godlike | Defender | Great game, this was a really strong performance from you at 1.54x. You helped keep the score under control with 14 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.52x. Your grabs and running were a real strength, with 19 grabs turning into 3 caps and 3 solos. I think survival was your main issue: 79-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.41x. You looked dangerous whenever you got the flag, and 11 grabs led to 1 cap and 1 solo. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| silent | Dominating | Attacker | You had a positive match and your 1.16x rating backs that up. You carried real threat on attack, turning 30 grabs into 2 caps. I think survival was your main issue: 67-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |