31 Mar 2026, 21:25
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 304 | 119 | 87 | 0 | 318 | - | 1.37 | 58% | 40% | 0:07 |
| JugzZz | 279 | 103 | 102 | 0 | 283 | - | 1.01 | 50% | 36% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 24 | 12 | 6 | 3 | 5 kills | ||
| -uh.Pr3DazZz | 19 | 5 | 1 | 4 kills | |||
| JugzZz | 13 | 6 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 0:14 when -uh.Pr3DazZz scored for Red Team. Blue Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:36, with JugzZz finishing for Red Team on a solo run. That score set the closing shape of the match at 7-8.
JugzZz stood out as the main objective influence with 20 grabs, 4 captures, 8 returns, and an MVP score of 852. Broken_Soul made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 72 grabs, 44 pickups, 15 captures, 5 solos, 10 assists, 101 flag kills, 43 covers, 0 seals, 57 returns, 47 mid returns, 10 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 46% accuracy and 167 kills.
Banter read: JugzZz was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: Broken_Soul produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 167 |
| 71 |
| 103 |
| 0 |
| 230 |
| 58.3 cm |
| 0.69 |
| 41% |
| 31% |
| 0:06 |
| Team Total | 750 | 293 | 292 | 0 | 831 | 58.3 cm | 1.00 | 50% | 36% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 357 | 167 | 84 | 1 | 379 | - | 1.99 | 66% | 46% | 0:07 |
| -uh.StarzZz`-FB | 264 | 111 | 108 | 0 | 299 | 13.5 cm | 1.03 | 51% | 38% | 0:06 |
| {Black_Mage}` | 98 | 14 | 101 | 0 | 86 | - | 0.14 | 12% | 16% | 0:06 |
| Team Total | 719 | 292 | 293 | 1 | 764 | 13.5 cm | 1.00 | 50% | 39% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 6 |
| 1 |
| 4 kills |
| Broken_Soul | 11 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 7 | 2 | 13 kills | |||
| -uh.Pr3DazZz | 3 | 7 kills | ||||
| JugzZz | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Attacker | 20 | 4 | 2 | 2 | 18 | 0/- | 537 | 9 | 10 | 6 | 0 | 8 | 0 | 852 |
| - | ownage | Defender | 1 | 3 | 0 | 0 | 0 | 31/11 | 124 | 8 | 7 | 17 | 0 | 21 | 1 | 757 |
| - | -uh.Pr3DazZz | Defender | 0 | 2 | 1 | 0 | 0 | 28/4 | 74 | 7 | 8 | 14 | 0 | 17 | 2 | 744 |
| - | -uh.StarzZz`- | Attacker | 22 | 2 | 4 | 1 | 12 | 0/- | 348 | 12 | 10 | 4 | 0 | 4 | 2 | 733 |
| - | {Black_Mage}` | Attacker | 14 | 3 | 2 | 2 | 4 | 0/- | 328 | 5 | 2 | 3 | 0 | 3 | 1 | 504 |
| - | Broken_Soul | Attacker | 15 | 1 | 1 | 0 | 8 | 0/- | 90 | 3 | 6 | 3 | 0 | 4 | 4 | 493 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 16 | 16 | 17 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 98 | 99 | 0 | Good connection | |
| ownage | 20000 | - | - | 115 | 118 | 125 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 20 | 20 | 20 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 40 | 44 | 55 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Attacker | Great game, this was a really strong performance from you at 1.90x. Your grabs and running were a real strength, with 20 grabs turning into 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ownage | Godlike | Defender | You played a really good game here and your 1.87x rating shows it. Your defensive timing was good: 17 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 167-84 with a 1.99 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.Pr3DazZz | Godlike | Defender | You played a really good game here and your 1.75x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 2 clutch returns. You fought efficiently: 119-87 with a 1.37 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.57x. You were dangerous with the flag: 22 grabs led to 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| {Black_Mage}` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.29x. You carried real threat on attack, turning 14 grabs into 3 caps and 2 solos. I think survival was your main issue: 14-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 15 grabs into 1 cap. I think survival was your main issue: 71-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |