Unreal HeavenThe home of 2v2 and 3v3 iCTF29 May 2026, 00:22
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 213 | 129 | 89 | 0 | 279 | - | 1.45 | 59% | 46% | 0:07 |
| ownageFB | 185 | 87 | 83 | 0 | 314 | - | 1.05 | 51% | 28% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 22 | 3 | 3 | 2 | 5 kills | ||
| pho` | 10 | 9 | 1 | 4 kills | |||
| Broken_Soul | 9 | 3 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v1 between Red and Blue Team, ending 5-2 in favour of Red Team.
The opening breakthrough came at 0:19 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:50, with -uh.Pr3DazZz finishing for Blue Team. That score set the closing shape of the match at 5-2.
saxon stood out as the main objective influence with 10 grabs, 0 captures, 5 returns, and an MVP score of 496. newut made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 39 grabs, 23 pickups, 7 captures, 1 solos, 7 assists, 54 flag kills, 26 covers, 0 seals, 30 returns, 26 mid returns, 4 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 129 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: saxon finished with 3 lama score from 129 kills and 63 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 10 | 0 | 3 | 0 | 9 | 0/- | 214 | 5 | 6 | 4 | 0 | 5 | 1 | 496 |
| - | ownage | Defender | 0 | 2 | 0 | 0 | 0 | 13/3 | 50 | 3 | 7 | 7 | 0 | 8 | 1 | 391 |
| - | Broken_Soul | Attacker | 12 | 3 | 0 | 1 | 5 | 0/- | 235 | 3 | 2 | 2 | 0 | 2 | 0 | 381 |
| - | -uh.Pr3DazZz | Defender | 0 | 1 | 1 | 0 | 0 | 14/4 | 29 | 4 | 0 | 8 | 0 | 8 | 0 | 348 |
| - | pho` | Attacker | 8 | 0 | 2 | 0 | 8 | 0/- | 98 | 2 | 5 | 3 | 0 | 4 | 1 | 335 |
| - | newut | Attacker | 9 | 1 | 1 | 0 | 5 | 0/- | 73 | 6 | 6 | 2 | 0 | 3 | 1 | 267 |
| Broken_Soul |
| 137 |
| 74 |
| 79 |
| 0 |
| 242 |
| 58.3 cm |
| 0.94 |
| 48% |
| 33% |
| 0:08 |
| Team Total | 535 | 290 | 251 | 0 | 835 | 58.3 cm | 1.16 | 54% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 157 | 95 | 93 | 0 | 295 | 20.3 cm | 1.02 | 51% | 36% | 0:07 |
| -uh.Pr3DazZz | 146 | 76 | 94 | 0 | 328 | - | 0.81 | 45% | 28% | 0:07 |
| newut | 138 | 80 | 103 | 0 | 245 | - | 0.78 | 44% | 33% | 0:06 |
| Team Total | 441 | 251 | 290 | 0 | 868 | 20.3 cm | 0.87 | 46% | 32% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 4 |
| 2 |
| 4 kills |
| -uh.Pr3DazZz | 11 | 2 | 3 kills |
| newut | 9 | 6 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 5 | 7 kills | ||||
| pho` | 2 | 5 kills | ||||
| Broken_Soul | 2 | 5 kills | ||||
| ownage | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 2 | 5 kills | ||||
| newut | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 23 | 23 | 24 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 10 | 10 | 14 | 0 | Minor variation | |
| ownage | 30000 | - | - | 115 | 119 | 130 | 0 | Bumpy connection | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 19 | 19 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 94 | 97 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.81x. You created plenty of starts with 10 grabs; now try to turn more of them into pickups, covers, or caps. You fought efficiently: 129-89 with a 1.45 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ownage | Dominating | Defender | You gave your team a strong contribution and finished at 1.22x. Your defensive timing was good: 7 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.21x. Your flag work was one of your best areas, with 12 grabs producing 3 caps and 1 solo. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Dominating | Defender | You had a positive match and your 1.12x rating backs that up. Your defensive timing was good: 8 mid returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. You kept looking for the flag with 8 grabs; now the aim is cleaner routes and better timing with cover. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 9 grabs producing 1 cap. I think survival was your main issue: 80-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |